thank you for playing and for the experience improvement ideas <3 something I didn't understand when working on this was how *long* it actually takes for a playthrough, and the little 2 minute song certainly gets repetitive. If were to have more time I would love to have made ambience for each stage of the game (after each elimination, and during choosing whether to eliminate at the window).
the door bug is a funny one, from what I'm thinking. many of the doors are copied and "linked" in trenchbroom as like prefabs, so I'm thinking I named 348 the same target name as one of the doors in Marcus' apartment that is unlocked via a key - so when you leave, its collider is "open" letting you fall through the floor.
and yes, the solution is the same between playthroughs. unfortunately this really limits replayability, but i wasn't sure how to solve for this. one idea i had (if we were to do some sort of Real release) is to have a few base game scenarios, and then make it moddable so users could write their own whodunnits and play with their friends.