Very nice! I appreciate the low-poly/grimy aesthetic and the (overly?) helpful UI.
I am assuming the solution is the same between plays, though I somehow can only safely eliminate two. Hmm. It's not quite obvious if my actions change the gameplay at all (characters seem to say the same things in the same order regardless, unless I overlooked something), other than the phone call at bad times, ofc. But I'll get back to it and try harder later on.
Unfortunately the short looping audio soundtrack sample got a bit repetitive and accessing the settings menu required exiting to the main menu -- though I got there often enough through bad guessing :)
I did see the easter egg/clue to look at the sky. Neat. I also went behind the opening building where it's invisible, oops :) I'd recommend a collider for 348's door, which otherwise is silent and sorta clips when you get close.