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Well, if it's a recurring feature of the shop (to have limited stock), then it's better to use SRDude's plugin indeed.
Also, I seem to remember a game in which you could see how much money the shopkeeper had, so the player knew exactly how much he could sell on that specific shop. Maybe that's something you could look into.

No worries. The offer is there if you need any help. I figure making a whole game on your own can be quite a challenge, and if you ever feel like sharing the "burden", I'm willing to help. If not, I'll be enjoying the game when it's completed. Hahah

Since making maps is the part I enjoy the most, I'm much further on my own game than, say, eventing and even writing.
Yesterday I spent the whole day figuring out a formula that worked for my damage calculations... and man, was it a pain! xD

Anyways, cheers!

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Ooooo shopkeepers with a limit to how much money they have? That would be very interesting to have in my game. I'll definitely look into that.

I'll keep that all in mind in the future. I really do appreciate the offer to help.

Oh I'm the opposite. I don't enjoy making maps and like working on events and story based stuff.

Ugh I can only imagine. I recently spent a few hours trying to make sure a sequence of events worked/made sense with two branched paths. 

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I found out which game has that system - it's The Witcher 3.
I figured that was a very nice feature to have, and would limit the sale capabilities too.

Eventing is where I struggle the most because I haven't learned enough about it yet, so I'm trying to do everything else first, and study eventing in the meantime, and then tackle it head first.

Game making sure is an experience. And if you don't end up learning A LOT of different branches of GameDev, then you're doing it wrong. xD

Oh haha I thought you meant an RPG Maker game. I was hoping if that game existed, maybe there's a plugin for it. 

Sounds like a good way to go. Whenever I run into a problem when making stuff in Unreal, I used to spend days on it without much progress. Now I try to limit to only a couple hours before I move on to my next task. Most cases, I'll have "ah-ha!" moments where I suddenly figure out the problem when working on other stuff. If this were an actual RPG, it'd be like I can either use up a bunch of my time grinding to blindly trying to figure out a solution to the problem or just go do some leveling with other tasks which will probably give me newfound knowledge that will make solving the problem easier. Hopefully that makes sense.

Haha I agree. I'm having an appreciation for a lot of different parts in game development that I usually don't pay much mind to.

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Oh, I didn't specify that it wasn't on RPG Maker, my bad.
In any case, I'll see if there's a plugin for it, which I'm almost sure there is. If anything turns up, I'll let you know.

That's my way of tackling things in life. I usually try and do it without much study behind it (using  amore logical approach), and then if it fails, I'll eat up knowledge on the matter before making a new attempt. Which takes more time, but is usually more rewarding since I come out with more understanding of said matter.

That's how I face being an indie dev with all the free time of this pandemic quarantine. It's a lot of work, branched out in various subjects. I focus on something up to a point that is enough to have an idea - or draft, rather - and then I turn to something else. But if I don't know enough, I try some things to see whatever works and whatever don't and then I do something else while learning more about it.

Wow sorry for the late response. I've been pretty busy. 

If you happen to find a plugin (please don't trouble yourself looking for one) then please let me know!

Agreed. Definitely feels more rewarding.

Yeah that's how I've been going about this as well. Sometimes it just depends on my mood or more accurately where my brain is currently at. One day I'll be hammering away at story/event ideas just because that's all I've been thinking about and another I could be working on map stuff because I saw a tutorial or have an design idea. I mean there are days or a week I'm focused on specific things because I feel like they need to be done, whether I feel like it or not. But in most situations I've been going mostly by feel.

No worries, I just check itch.io frequently for news, so I usually see your messages quickly (also get email notifications, anyways).

I did a search for the plugin, and I couldn't find it. The closer I got was this, which doesn't have the merchant's cash, but has a stock system.

There's many ways to approach GameDev, I just focus on whatever I feel like doing since it's a hobby for now. In any case, I'm now trying to learn more before resuming development.

I've also just found out that there's a new engine that'll be released soon, RPG Maker MZ. You should take a look at it. It seems to be addressing some shortcomings of the MV version, although there isn't a lot on info yet.