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(+2)

Thanks for the reply and the additional insight, it really matters a lot! 

Regarding Naser's wing, I guess it's just the fact that its been brought up in detail on like 3 separate occasions in a somewhat short span of time, and that it was a starting point to resolving all of the conflicts that made it a bit annoying. Like using the same special move to defeat the opponent in a fighting game - it works, but it's kinda boring. Maybe in a vacuum they aren't bad but one after another it felt kinda weird.

Honestly I wouldn't've bothered writing all of that if the mod was straight up bad. It's not at all, again, I enjoyed my time for the most part, and playing it made me wish for something in the same style but with more thoughtfulness to the issues that bothered me. I'm glad to see that I'm not alone in that, and that they are being addressed in MOT. Looking forward to playing it!

(+2)

The swift production time of LSS may have been a detriment to it, in the end it benefited a lot from post-launch feedback. Even still, plenty more could have been done to improve the plot. To that end, I'm glad I'm taking my time with MOT.