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I love the idea of being able to adjust the camera so that the perspective shifts like Super Paper Mario. If the concept is fleshed out I can see it being an extremely enjoyable puzzle platformer much like Catherine.

I was able to squeeze through walls, which I’m not sure is a type of sequence break but I could go to higher levels without the tutorials popping up.

Yeah, unfortunately quantum tunneling through walls is a common issue, but I am glad you enjoyed it nonetheless. Thank you for playing!