i felt very similarly; i would love if the game sped up faster. I hit the 30k mark and was moving at a snail’s pace. Very fun game nonetheless! Fun concept executed very well.
Polytope Party
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This is a very neat concept! Launching yourself through space is always a delight. The controls are challenging, and I’ve already lost several dozen probes to deeps space in the few minutes I played.
There is a bug where the game cancels all inputs if you get consumed by the fog before launching, and you have to force-quit the game and reload, but the bootup sequence is short enough that it isn’t too much of an issue.
The music is punchy, and the sound design is very very nice and gives the game a great weight and feel. I enjoyed my time with it very much. Excellent work!
This is a very neat concept! Launching yourself through space is always a delight. The controls are challenging, and I’ve already lost several dozen probes to deeps space in the few minutes I played.
There is a bug where the game cancels all inputs if you get consumed by the fog before launching, and you have to force-quit the game and reload, but the bootup sequence is short enough that it isn’t too much of an issue.
The music is punchy, and the sound design is very very nice and gives the game a great weight and feel. I enjoyed my time with it very much. Excellent work!
This game actually gave me an “ah- ha!” moment in level two, where the second summonable object was introduced, which is a wonderful feeling to have from a game.
The controls are snappy and responsive (perhaps a little ~too~ snappy - I ended up falling to my death multiple times due to misinputs) and the central summoning mechanic is delightful to play around with. The levels are challenging enough to “get” the concept, and I enjoyed all that were available.
I actually got a pang of disappointment when it ended only because I wanted to play more levels, which tells you how much fun it was!
Overall, an excellent game. Great work!
This game actually gave me an “ah- ha!” moment in level two, where the second summonable object was introduced, which is a wonderful feeling to have from a game.
The controls are snappy and responsive (perhaps a little ~too~ snappy - I ended up falling to my death multiple times due to misinputs) and the central summoning mechanic is delightful to play around with. The levels are challenging enough to “get” the concept, and I enjoyed all that were available.
I actually got a pang of disappointment when it ended only because I wanted to play more levels, which tells you how much fun it was!
Overall, an excellent game. Great work!
This is such a curious game. I love the art and music (the protagonist’s walking animation is particularly lovely), and I think I get the gist of what you were going for, but I fear that I am not smart enough to deduce how to get an actual win state.
I looped through the game’s stages a few times, but nothing stood out to me as an obvious clue on how to progress past the “Boss of the Future.” Perhaps I simply missed it.
Nonetheless, the platforming aspect is solid and I enjoyed the combat portions! Excellent work.
This is such a curious game. I love the art and music (the protagonist’s walking animation is particularly lovely), and I think I get the gist of what you were going for, but I fear that I am not smart enough to deduce how to get an actual win state.
I looped through the game’s stages a few times, but nothing stood out to me as an obvious clue on how to progress past the “Boss of the Future.” Perhaps I simply missed it.
Nonetheless, the platforming aspect is solid and I enjoyed the combat portions! Excellent work.
this is an incredible execution on a delightful concept! the controls are snappy and intuitive, and the gameplay is simple enough to figure out on your first playthrough. I admit I am not very good at these types of games, and I died quite a lot, but it was very fun nonetheless!
I wanted to use the “jump” mechanic more often (if only for the cute jumping sprite :3), but I rarely found a need to jump ~towards~ the thing I was shooting at, so I would need to pull my aim away to execute the jump before locking back in. If the button caused you to jump ~backwards~, maybe I would have used it more, I am not sure.
But honestly that is my only critique. Cute artstyle and fun gameplay; this was a delight to play!
this is an incredible execution on a delightful concept! the controls are snappy and intuitive, and the gameplay is simple enough to figure out on your first playthrough. I admit I am not very good at these types of games, and I died quite a lot, but it was very fun nonetheless!
I wanted to use the “jump” mechanic more often (if only for the cute jumping sprite :3), but I rarely found a need to jump ~towards~ the thing I was shooting at, so I would need to pull my aim away to execute the jump before locking back in. If the button caused you to jump ~backwards~, maybe I would have used it more, I am not sure.
But honestly that is my only critique. Cute artstyle and fun gameplay; this was a delight to play!
good lord! The mechanics of this game are really fun. I feel like I could sink a lot of time into this simple concept. However, it goes by far too fast to keep up. Even after playing a few games and getting familiar with the mechanics, the central hub fills up with packages before I can even unlock any new cities. If the speed at which the hub filled was slowed by a factor of, like, 8 to begin with (even if it sped up later in the game), I think that would serve it well. Overall, however, a wonderful concept executed beautifully. The art style is delightfully minimalist and the controls are responsive. Great work!


