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Polytope Party

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A member registered Jan 31, 2024 · View creator page →

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i felt very similarly; i would love if the game sped up faster. I hit the 30k mark and was moving at a snail’s pace. Very fun game nonetheless! Fun concept executed very well.

same here. OP: when you export, you have to include both the .exe and the .pcp for the game to work. compress both of them into a zip file and upload that instead of just the exe.

This is a very neat concept! Launching yourself through space is always a delight. The controls are challenging, and I’ve already lost several dozen probes to deeps space in the few minutes I played.

There is a bug where the game cancels all inputs if you get consumed by the fog before launching, and you have to force-quit the game and reload, but the bootup sequence is short enough that it isn’t too much of an issue.

The music is punchy, and the sound design is very very nice and gives the game a great weight and feel. I enjoyed my time with it very much. Excellent work!

This is a very neat concept! Launching yourself through space is always a delight. The controls are challenging, and I’ve already lost several dozen probes to deeps space in the few minutes I played.

There is a bug where the game cancels all inputs if you get consumed by the fog before launching, and you have to force-quit the game and reload, but the bootup sequence is short enough that it isn’t too much of an issue.

The music is punchy, and the sound design is very very nice and gives the game a great weight and feel. I enjoyed my time with it very much. Excellent work!

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This game actually gave me an “ah- ha!” moment in level two, where the second summonable object was introduced, which is a wonderful feeling to have from a game.

The controls are snappy and responsive (perhaps a little ~too~ snappy - I ended up falling to my death multiple times due to misinputs) and the central summoning mechanic is delightful to play around with. The levels are challenging enough to “get” the concept, and I enjoyed all that were available.

I actually got a pang of disappointment when it ended only because I wanted to play more levels, which tells you how much fun it was!

Overall, an excellent game. Great work!

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This game actually gave me an “ah- ha!” moment in level two, where the second summonable object was introduced, which is a wonderful feeling to have from a game.

The controls are snappy and responsive (perhaps a little ~too~ snappy - I ended up falling to my death multiple times due to misinputs) and the central summoning mechanic is delightful to play around with. The levels are challenging enough to “get” the concept, and I enjoyed all that were available.

I actually got a pang of disappointment when it ended only because I wanted to play more levels, which tells you how much fun it was!

Overall, an excellent game. Great work!

This is such a curious game. I love the art and music (the protagonist’s walking animation is particularly lovely), and I think I get the gist of what you were going for, but I fear that I am not smart enough to deduce how to get an actual win state.

I looped through the game’s stages a few times, but nothing stood out to me as an obvious clue on how to progress past the “Boss of the Future.” Perhaps I simply missed it.

Nonetheless, the platforming aspect is solid and I enjoyed the combat portions! Excellent work.

This is such a curious game. I love the art and music (the protagonist’s walking animation is particularly lovely), and I think I get the gist of what you were going for, but I fear that I am not smart enough to deduce how to get an actual win state.

I looped through the game’s stages a few times, but nothing stood out to me as an obvious clue on how to progress past the “Boss of the Future.” Perhaps I simply missed it.

Nonetheless, the platforming aspect is solid and I enjoyed the combat portions! Excellent work.

This is a simple game but you managed to effortlessly capture the distilled essence of time-loop narratives. You clearly made it from a place of passion, and it shows in the care that was taken to make a short, meaningful story. Excellent work!

(I ended after loop 6, and then went back for loop 10)

This is a simple game but you managed to effortlessly capture the distilled essence of time-loop narratives. You clearly made it from a place of passion, and it shows in the care that was taken to make a short, meaningful story. Excellent work!

this is an incredible execution on a delightful concept! the controls are snappy and intuitive, and the gameplay is simple enough to figure out on your first playthrough. I admit I am not very good at these types of games, and I died quite a lot, but it was very fun nonetheless!

I wanted to use the “jump” mechanic more often (if only for the cute jumping sprite :3), but I rarely found a need to jump ~towards~ the thing I was shooting at, so I would need to pull my aim away to execute the jump before locking back in. If the button caused you to jump ~backwards~, maybe I would have used it more, I am not sure.

But honestly that is my only critique. Cute artstyle and fun gameplay; this was a delight to play!

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this is an incredible execution on a delightful concept! the controls are snappy and intuitive, and the gameplay is simple enough to figure out on your first playthrough. I admit I am not very good at these types of games, and I died quite a lot, but it was very fun nonetheless!

I wanted to use the “jump” mechanic more often (if only for the cute jumping sprite :3), but I rarely found a need to jump ~towards~ the thing I was shooting at, so I would need to pull my aim away to execute the jump before locking back in. If the button caused you to jump ~backwards~, maybe I would have used it more, I am not sure.

But honestly that is my only critique. Cute artstyle and fun gameplay; this was a delight to play!

holy smokes! this is a truly special game. I’ve already sunk half an hour into it before apparently crashing it at level 7, but I would happily play this for even longer. I’ll probably play a few more times after I finish this concept. It is such a satisfying game to play. Great job!

Very clever game! The game is elevated by having all assets have a larger sprite and a smaller sprite. It would have been very easy for you to draw them once and just scale them up and down, but the extra mile to draw more detailed versions for the small tinkerer is an inspired choice. Great job!

I spawned into a polygonal world with no explanation and started generating spheres and earning cash. I think some funny integer overflow happened because I ended the game with, like, one billion dollars. 10/10

Wow! Incredible game in all aspects. art direction, sound and music design, level design, it all comes together in a symphony. This is an amazing concept executed perfectly. Great job!

Very fun game! I think I got up to around level 8 before I died. I’m not sure exactly what the lose condition is, but I reckon I ran out of resources (or may be the city got destroyed?). In either case, it is very satisfying to continue building up and up. Great work!

I laughed out loud when i first scaled the little guy. This is an incredibly creative concept. Incredibly frustrating to play - very Bennett Foddy in its execution. But if that was the goal, you nailed it!

Very fun game! I played all the way to the end and enjoyed the whole process. The camera controls were a bit wonky (it could have done with a Y-invert setting - i kept wanting to pan up by dragging my mouse up, but it did the opposite), but otherwise a delightful experience. Great job!

good lord! The mechanics of this game are really fun. I feel like I could sink a lot of time into this simple concept. However, it goes by far too fast to keep up. Even after playing a few games and getting familiar with the mechanics, the central hub fills up with packages before I can even unlock any new cities. If the speed at which the hub filled was slowed by a factor of, like, 8 to begin with (even if it sped up later in the game), I think that would serve it well. Overall, however, a wonderful concept executed beautifully. The art style is delightfully minimalist and the controls are responsive. Great work!

Incredible work all around. Gameplay, art direction, sound design, music, all of it comes together for a really pleasing game. Great work!

Very fun game! The controls were immediately intuitive and I could see myself playing quite a bit more of this. I would like to have more information about what some of the different bullets’ effects were, but aside from that, a fantastic game!

Thank you so much! I’m glad you enjoyed it