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Choice-driven games are a tricky aspiration. I'm always curious about what the underlying system in the Design is. Is this something you wish to share with the Public, or is it to remain esoteric? I have to ask because I want to know how other Developers view Choices as a Mechanic.


Lin Ji.



Hey Lin Ji,

The system tracks a large number of variables. For instance, your reputation with other characters; whether you found a certain weapon; or even just what you picked for dinner. In Book III & IV we're taking some steps to highlight a number of your choices that had a big impact on the story.
These can influence how people react to you and which turns the story takes.
We also have a Discord server if you'd like to talk more with us and other players: