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This is one of those games that made me go "damn why didn't I make that!". I can tell the thought you put into the design of everything here. The attacks that let you get time back, the health regeneration, the enemy design and the risk / reward ability when your health is full - it all comes together to make me play this in a fast and chaotic way. I also loved all of the blood effects you added, how they splatter when I'm doing damage and then explode with blood when they're killed - everything feels really satisfying to do.

There's so much to talk about here, you've made a lot of mechanics with a lot of polish and it's cohesive. I'm a huge fan of the presentation and sliding around exploding enemies that get in the way felt ultra slick! Incredible work :)