Thank you for trying it out, I'm glad you enjoyed it! And yep everything was made from scratch for the jam - I'm proud of how it came out :)
Double Toe
Creator of
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Really loved the games style and art - really atmospheric and unique. It was fun working out what to do with all of the buttons and switches, the terminal in the middle is a really nice touch and brought me into the experience a lot. Also didn't realise you used real images from NASA that's sick! Great work :)
This game has a really great atmosphere and art style. I really enjoyed how there was a storyline and lore to the game - that added stakes to the random tasks I was completing. Everything was really intuitive to understand as well - I skimmed over the tutorial and found everything very easy to pick up. Great work! :)
The artwork looks divine! Loved your take on the theme, the game is super compelling and creative. Always love a deck builder and the cards were all different and interesting. Everything was super intuitive to pick up and I had fun learning the different mechanics. Really impressive entry, great work :)
First off 122 is an incredible score. Thanks for giving my game a chance! Can definitely export a PC build once uploads are available again :)
This is all really great feedback and I completely agree. After I submitted I realised a small change would probably address a lot of the flow issues - like the board flying off behind you when you've missed a fish. Instead of making the fish come from the right and go towards you, I'm going to try some which come from the right and move away from you. Conceptually this should force the player to keep moving without losing forward momentum and the board will likely always be moving away from the barrel because of this.
Anyway that's just a thought, I'm really happy you enjoyed it. Thanks for spending the time to try my submission, I'm a huge fan of yours :)
The artwork is so great I'm genuinely impressed. I'll never get tired of the wild trippy earthbound backgrounds, they complimented the battles and wacky enemies really well. The game's flow is really nice as well, I liked the contrast between frantically trying to complete a battle and going back to satisfyingly wash cars. Everything has a great amount of feedback which makes it feel satisfying and engaging to play - loved how the dirt on the car exploded in a million pieces when I cleaned it. Honestly great work and really unique concept :)
This is one of those games that made me go "damn why didn't I make that!". I can tell the thought you put into the design of everything here. The attacks that let you get time back, the health regeneration, the enemy design and the risk / reward ability when your health is full - it all comes together to make me play this in a fast and chaotic way. I also loved all of the blood effects you added, how they splatter when I'm doing damage and then explode with blood when they're killed - everything feels really satisfying to do.
There's so much to talk about here, you've made a lot of mechanics with a lot of polish and it's cohesive. I'm a huge fan of the presentation and sliding around exploding enemies that get in the way felt ultra slick! Incredible work :)
Did I see Garfield? Damn this game feels great to play. My favourite thing was slamming on the ground to get more height. The way the levels were designed made me want to go as fast as possible which resulted in me dying over and over. This was fun though because you're thrown right back into the level to try again. Shooting also feels great and there's so much enemy variety to keep it fresh. Great work :)
This music got me feeling so devious. Loved spending ages making my character look as slick as possible - it was great that you added descriptions for all of the statistics so it was clear how I was modifying my character as the game progressed. Everything was super clear and satisfying when my little brute cooked all of the goons that tried to fight him. Great work :)














