WEB Game Test
LAG Problems
Do you have some optimisation for a lot of object in the background (like ECS or its default Godot OOP)?
When new scene loads I get lag spike 1.5-4sec (to fix this I had in mind some transition to preloaded loader & splash image).
Menu lags: When scene changes & has to load 1st time lag spike.
I didn't like city much but
ice biome is very-very good (more of this style).
Game has some potential ... -> ... speed focus instead of primary focus of collecting coins.
If goal of the game is <speed> ... -> ... add some PPs (Post Processing shader effect) like:
radial space distortion + speed lines which has speed animation based on your character speed (more speed == faster).
Think I dislike is: for me to turn around & dont know the direction (possibility of jumping out of designed path).
If character dump into wall: speed is lost & there is no user feedback ... -> ... this resolves into the feeling of lag
Very interesting sound at start has some tempo +1, maybe focus song during the game to macth character speed?
Solid Jam