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(+2)

WEB Game Test

LAG Problems

Do you have some optimisation for a lot of object in the background (like ECS or its default Godot OOP)?

When new scene loads I get lag spike 1.5-4sec (to fix this I had in mind some transition to preloaded loader & splash image).

Menu lags: When scene changes & has to load 1st time lag spike.

I didn't like city much but 

ice biome is very-very good (more of this style).

Game has some potential ... -> ... speed focus instead of primary focus of collecting coins.

If goal of the game is <speed> ... -> ... add some PPs (Post Processing shader effect) like:

radial space distortion + speed lines which has speed animation based on your character speed (more speed == faster).

Think I dislike is: for me to turn around & dont know the direction (possibility of jumping out of designed path).

If character dump into wall: speed is lost & there is no user feedback ... -> ... this resolves into the feeling of lag

Very interesting sound at start has some tempo +1, maybe focus song during the game to macth character speed?

Solid Jam

(+1)

What a review! Thank you so much! I completely agree, we were scrambling the last two days for optims to make the web version run better.

Actionable criticism like this is extremely useful, thank you so much!
We hadn't tested the web version until the second half of the last day (learned my lesson on that one!), so we are lucky that we were able to get it going at all. If I were to do it again the scope would be lowered or load separate levels as separate scenes instead of culling previous and future levels like it does now lol.
We did manage to get Occlusion Culling and the previous levels to cull as you progress through the levels, which was enough to get it playable but we ran out of time before we could do anything more. I'm not sure how much ECS or OOP would improve things since most of the game is played on the player script, but if you have any ideas I'd love to hear them!

I love the idea of speed lines and more user feedback! User feedback should have been a priority and will be for my future projects! I fear I let down Mr Sakurai in that respect.
We have a score system that we couldn't quite get working completely before the jam ended, sadly.

Thank you so much for playing!