Actionable criticism like this is extremely useful, thank you so much!
We hadn't tested the web version until the second half of the last day (learned my lesson on that one!), so we are lucky that we were able to get it going at all. If I were to do it again the scope would be lowered or load separate levels as separate scenes instead of culling previous and future levels like it does now lol.
We did manage to get Occlusion Culling and the previous levels to cull as you progress through the levels, which was enough to get it playable but we ran out of time before we could do anything more. I'm not sure how much ECS or OOP would improve things since most of the game is played on the player script, but if you have any ideas I'd love to hear them!
I love the idea of speed lines and more user feedback! User feedback should have been a priority and will be for my future projects! I fear I let down Mr Sakurai in that respect.
We have a score system that we couldn't quite get working completely before the jam ended, sadly.
Thank you so much for playing!
Buff McPump
Creator of
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Thank you so much, we tried our best! We kept having ideas and wanting to add more and more, but had to stop adding and start optimizing! Sorry about the crashes, it is a miracle that we were able to get the webgl version working at all lol. The logo and all the 2d art was made by Bistro, it blew me away when he showed me the logo lol, I'll pass on the compliment! The titlescreen/credits song I actually made on the last day of the jam during the super crunch lol so it could have used a bit more polish!
We appreciate the kind words! Thank you so much for playing!
Sorry about that! Yea it was nothing short of a miracle that we were able to get the webgl version working at all! We encountered just about every limit that we could have in the upload process! It was a good lesson to learn during my first game jam lol
Thanks for downloading and playing! So glad to hear you had fun with the downloaded version!
Thank you so much! A lot of love and effort was put into this game! It was my first game jam and was for a couple other members of the team too, so we really gave it our all!
Yea, getting the webgl build up and working took a lot of optimizing in the last couple days of the jam, but we got it to at least work despite the lag spikes! (we almost didn't make it, getting the working version in with less than 10 minutes to spare) The board upgrades did increase your max speed and jump power by more, however, we ran into an issue of controllability when moving too fast (on the last day of the jam lol) so we had to dial the upgrades back a bit lol. You mentioning the player animation gave me an idea I wish I had during the jam, hopefully it'll show up in the post mortem!
Really appreciate the detailed feedback! Thank you so much for playing!

