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(+2)

This is a really really smart idea to do with the engine? I've never seen someone make a minesweeper goblin gold getter type puzzle in it before :O

And it's dynamic too? Or at least has a handful of prebuilt arrangements? I'm mentally chewing on how it works, it's really awesome ^^

(+1)

thank youuu! yes this is a proper goblinsweeper-like, and yes the arrangement of the goblins is dynamic. each barrel has a corresponding variable, and there is an initialization event that autoruns at the start of the level, iterates through the barrels at random and sets the variables to 1 until all goblins have been distributed :))

(+1)

Hrmm, I see. I'll have to like, put that in my notebook. I toy with tricky implementations sometimes (right now I'm fussing with something like one of those stop/start golf gauges in RM2K), so it's informative to see other advanced techniques like this distribution loop :3