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Ahh, give player option to move/rotate camera around (those are most free-high gain effects to give game motion).

This Q shader is very very good.

Movement is slow (to me gives feeling I have low/mid control of the character)

Transitions are slow/wooden (interpolations/tweens).

Interesting story -end of humanity

Thanks for playing. The mostly fiixed camera is a design choice, same as player speed. I only want to work on the execution.