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It's a playtest and we're stepping out of our little bubble to see how people feel about the game so all input is appreciated. 

Controls, cameras and map layout is still being worked on. An update with several improvements should arrive within days. This is one of the reasons the game isn't overtly punishing. First we want to make sure the interface allows for a fair challenge.

As for the weapons tab - also a work in progress - the weapons are filled from the top to bottom in order of acquisition. The numbers represent the assigned slots and you can change them around by unequipping and equipping them - equipped weapon will take the first empty slot until all are full. If you want to rearange them it's best to unequip them all and then equip them one by one in the order you like. This will get reworked but it's how it works at the moment.

The game is a mix of different ideas and settings, and so is the tone. Horror is one of the inspirations but it's more of a vibe than actual horror. In the full game it might get a little more intense and have some horror focused setpieces but in the end you are playing as a timid elf girl running aroud with an arsenal of weapons and turning monsters into a bloody pulp so the setting is already quite absurd to begin with and the only thing we can do is to embrace the madness. 

Thanks again for the feedback!