The claw machine QTE mechanic is brilliant! Being able to choose between a sideways or downward start adds a really nice layer of strategy and it felt great to time the hits. I managed to grab the gold, silver and bone keys and took out all but 1 of the 10 enemies past the big door. I like the cutscene and all of the drawings. A few thoughts to polish the experience even further: I'd love to see the skeletons start on a red heart (2 health), which it could turn pink (1 health) on the first strike and then shatter on the second. Some enemies could even start with a pink heart for variety. During that epic big 10 enemy fight, the bouncing QTE's got a bit chaotic and I think it would be awesome if each enemy was tied to a unique letter or number. As you defeat each skeleton, their button could disappear, making it a lot easier as the fight progresses. Really impressed with your game and I think it is going to do really well this round!
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Thank you so much for playing my game. I'm glad you liked it 😊
Great tips! Indeed, I'm thinking of adding more feedback during battle, maybe a hit animation and critical damage animation .
And regarding the final wave, I simply didn't have time to finish the final boss - it's just a placeholder . In the final version of the game, there will be a unique enemy. I hope my game gets enough votes to advance to the next round. At the moment I'm a little behind average 😥