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Horror games are one of my favorite genres, so I gotta be honest in this comment. Making a good horror game is hard, because if you don't have a deep level of immersion, then you can't feel scared. The atmosphere of the game is very good in the beginning, but the unreasonable appearances of the word "slick" and the weak storytelling in the newspaper and notes lost me before midgame (also, it was funny to see nine red-glowing buttons built in a rusty iron door). Don't get me wrong, though, I really liked the idea of making an horror game and hope that you continue to make them (I really want more good horror games to play). 

Thanks for the honest comment! I definitely struggled with wanting to make something serious and creepy while also wanting to make goofy jokes and simple gameplay.