I really liked how it looked; the idea seems innovative enough, but I sadly couldn't understand how to play it. Perhaps it was an issue on my end and has nothing to do with the game.
Thanks for the kind words! Please don't worry—if you couldn't understand how to play, that's definitely something I need to improve on my end. I'm working on a clearer tutorial and better UI cues for the next version to make the mechanics more intuitive. Thanks for the honest feedback!