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(+1)

The character already has the jump animation you mentioned.

Subject: Feedback on Jump Animation for Lioren Lael

"Hi! Thanks for the reply, but there is a misunderstanding.

The animations currently in the pack (Air_Jump, etc.) look like levitation or flying, not a standard ground jump. The character just 'floats up' without a proper push-off. Also, the landing is too long — he stays in a sitting position for several frames before getting up, which makes the controls feel laggy.

To make the character feel 'snappy' in a platformer, we really need a simple 3-phase Ground Jump:

Anticipation/Pre-jump: 1-2 frames of crouching before the leap.

Fast Launch: A quick upward movement without flips or 'iron man' poses.

Soft Landing: A quick 1-2 frame landing that allows the player to start running immediately.

The current 'Air' animations are great for special moves, but the game feels broken without a basic, functional jump. Could you please consider adding a simple, fast jump set?"

You’re talking about the details in my notes. These will be included in the next update.