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jonn23

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A member registered Oct 18, 2025

Recent community posts

Subject: Feedback on Jump Animation for Lioren Lael

"Hi! Thanks for the reply, but there is a misunderstanding.

The animations currently in the pack (Air_Jump, etc.) look like levitation or flying, not a standard ground jump. The character just 'floats up' without a proper push-off. Also, the landing is too long — he stays in a sitting position for several frames before getting up, which makes the controls feel laggy.

To make the character feel 'snappy' in a platformer, we really need a simple 3-phase Ground Jump:

Anticipation/Pre-jump: 1-2 frames of crouching before the leap.

Fast Launch: A quick upward movement without flips or 'iron man' poses.

Soft Landing: A quick 1-2 frame landing that allows the player to start running immediately.

The current 'Air' animations are great for special moves, but the game feels broken without a basic, functional jump. Could you please consider adding a simple, fast jump set?"

Subject: Request for Jump Animation - Lioren Lael - Main Character

Text:

"Dear Author of the Lioren Lael - Main Character pixel art pack,

I recently purchased your asset pack for $8, and I must say it is excellent! Your art style is beautiful, and I am very happy with the quality of the animations.

However, I have a request. Could you please add a standard jump animation with the sword (start, mid-air, and landing)? My game is a platformer similar to Hollow Knight, so a precise jump animation is absolutely essential for the gameplay. Having the character hold the sword while jumping would make the pack perfect for my project.

Thank you for your amazing work and for considering my suggestion!"

good game bro