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(+1)

Oh, that should not happen. All of my menu plugins share the same code to render faces, so the blurring should occur everywhere or not at all.

In your game project/uicustom, you will find a file called config.json. Please send it to mail@aerosys.blog so I can analyze it for you. And I also need to know your game resolution (i.e. the width&height of your game window).

Thanks!

(1 edit)

I managed to fix it, thanks to your instruction. I skimmed the config.json and spotted <"actorImageScaleX": 90,> and edited it to 100. Now its all as it should be. Its strange though... because there were no scaling added when on the F9 menu (which I assumed meant the default was 100%). Whats more, when I edit the portrait scaling in the editor, it seems to have no effect at all, even if I try to reduce it! Could it be that the default is a hard-set 9O% (for the main menu only)? 

(+1)

Oh, that could really be. I recently merged the xScale and yScale into one value, and I might did a mistake here.

Good catch! I fix this as soon as possible. Thank you so much for your feedback :)

(1 edit)

No problem. ^^