Great idea. It reminded me of Spellside. The concept is very simple but allows for very difficult puzzles.
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Thanks! I hadn't heard of Spellside but it does look pretty similar. I was sorta torn about turning the game into a movement puzzle or having the side facing up be used in a sort of combat mechanic, so the game was almost even more similar, but decided I would not finish in time if I went the combat route lol