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That is true. I planned the surrender button for such cases where player is stuck for a long time and there is no development.. like if the enemy is tough but not strong enough to destroy the player base. Maybe I will show the button only if the game lasts 3 minutes or more

The ideal solution was to come up with some time limiting mechanics leading to victory or loss but it is still in progress :) 

Thanks for playing and for sharing feedback!

(+1)

Might be good to divide into easy medium and hard mode then