I like this concept! This can be quite useful, specially when one has a story with lore! Oh and in those fantasy where there's flavor language to give the impression of a completely different culture. Many fantasy books do that. This is a good way to provide the meaning of some words without the need to click to go to a dictionary screen (although the dictionary screen is still needed for platforms without a pointer).
I have a few questions:
- Is it possible to add footnote inline instead of placing in a global variable FOOTNOTES?
- Is it possible to add tags to the footnote text (E.g. bold or underline)?
- I tried to make it so previous code I used for the VN I'm trying this in to cooperate with this (a link to the "glossary menu" screen). Only one of the link types work at a time depending on the init number I set. How to have both co-existing? I wonder how to make it so more than one hyperlink type in dialogs work at the same time.