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(+1)

The movement was fun to mess around with. But I gotta say, level design leads to some confusing moments. During my first playthrough, I was often finding myself in a situation of not knowing where I should go or what's even happening on screen as I was flying through some tunnel and couldn't get my bearing with a camera.

I must admit I rushed the level the last day of the jam so I apologice. It is definitively one of the worst parts of the expirience.

But I am glad the movement was fun, which is the part I did have enough time to polish.