Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you and thanks for playing! I had it more to the style of punch out where you had to react based what your opponent was doing, but then that made the QTEs useless unless I spent time I didn't have to get them into it, so I reverted to making combat turn based using the QTEs to match the theme of the round. I think I might revert it back and put in the QTEs how I wanted them done if I continue working on this after.