The balance is highly off. You never feel like you're getting stronger. In fact, you feel weaker each level. There seems to be no way to make the DNA be worth more, which I think is the real issue. Survivors games are always roguelite, not roguelike, and have an EXP% increase option and ways to make subsequent runs easier with permanent upgrades. This game lacks both, making upgrading your weapons and character insanely hard, and in later levels outright impossible. Made it to stage 12 or 13 and it was a chore and just not very rewarding or fun to me beyond level 5. Each level felt and looked the same, just the enemies became bullet sponges. Upgrading weapons by combining them made me feel even weaker, because I lost DPS by fire rate when doing so - 6 guns shoot more often than 5 do logically - but you don't have enough DNA to buy a replacement weapon after combining. Interesting concept, but definitely missing a lot to make it work in its current state.
Hey, thanks for the feedback!
Keep in mind, that this is V0.1 and because of that it is not meant to be played to this high stage levels at all. The drop rate of DNA needs to increase for sure and there are more things planned to make you stronger.
I hope you will revisit in 3-4 Updates :)
Edit: I added a section on the Page here with more info.
Oh, I plan to. I wasn't trying to insult it. Like I said, I noted that it is in early stages of development. I said "in its current state" in an attempt to pointedly detail I wasn't trying to offend or insult. Just was saying what I personally felt should be prioritized. Control-wise, it plays smoothly, albeit I suck with keyboard for everything. That being said, I feel I was doing pretty well even for my lack of WASD skills. Would suggest, also, a description of damage and range for weapons in the shop, as well as changes when upgraded / combined.