Some fap to StS, not judging ;P
BananaStroke
Creator of
Recent community posts
Hey there, the app is perfectly save, no worries.
I just tested it and I got the same message, but also for other apps. My phone said, I'm not allowed to install anything from the download folder and I had to enable that in my settings. Maybe this is a new android update. I hope I didn't change any settings by accident during the build on my end
Hey thanks for your feedback!
Yeah the progress save is not perfect yet. Maybe it only saves when you lose (will have to check), but it needs a rework for sure. It will be easier once I remove the cloud saves and only keep the local saving.
Yeah a game runs history would be nice, I agree. Something like this will be added after the game is finished :) A gallery and stuff like that are planned also.
Thanks glad you like the game.
Ai has improved a lot since when I started, The different styles might also happen if I use Loras (special training sets for a certain thing). I could remake all the art at some point with ai and have it all look similar but it is not worth the effort for me. I rather remake it one day with hand drawn art.
1) the max health increase is not needed after stage 2 because the main game ends at stage 3 anyways and you won't have time to increase your max hp. Your problem only happens if you play an endless mode but the game is not set for that. I might make changes to the endless mode, once the main 3 stages are finished.
2) I understand the frustration but this is how Roguelikes work. Also this makes victory taste sweeter as well. I was thinking about adding a replay button for the fight you died on, but I'm not sure yet if I want that, so no promises.
I think you can just click on the close button instead of the relic? Or maybe it's only for cards like this, I'm not sure right now ^^"
For the future the endless mode is planned to have all enemies, but they need to be adjusted for that stage first or they will be way to weak. This will be implemented later after finishing the main game.
Yes, I will finish it don't worry. a V1.0 should happen at the end of 2025 or early 2026.
Hey there,
Because I'm using a Cloud system from unity, saving online, there might be a short delay before you can click the Play button, this is what could fix it for you:
- Ensure a stable internet connection OR no connection at all (offline)
- Wait a couple seconds after clicking on the "I consent" button (do you see this one?)
I hope it is already working for you again :) If not maybe I can further trouble shoot on my discord with you.
Hey there...
Yeah I encountered some bugs, when adding a simple back to menu button and I didn't have time to fix them all. It will be there at one point.
The analytics window works also as small buffer, to load in saves and data. Removing it with saving the selection is currently not a good idea.
I like the shop how it is. It is random but there are not enough cards to see a huge difference. No I don't want it be tailored to your current corruption. If you get your perfect deck every run, there is no fun in the game and achieving some good decks.
In the latest patch I tried to improve the visibility for status effects (patreon version currently), it is a work in progress.
If you can name the card that only buffs the ally and needs a target, I'll fix it, it is obviously not intended to be like this.
I don't feel like dropping a card anywhere for an attack is needed or an improvement. It's just laziness and a minus on immersion.
I will look into the shop bug, you are the first reporting this. If I can reproduce it, I'll fix it.
Generally I thank people for constructive criticism or valuable feedback. But because you wrote very demanding and rather aggressive, I have to tell you, that you are free to make your own game, if you are not happy with how the game is. I'm a solo developer with limited time, the game is still in development, I prioritize what I think is the best and rather have a playable game, that is finished at some point instead of the perfect Menu, where the player is "spared" to click 1 button too much when he starts the game ;)
1. those relics give a strong upside with 1 more mana, and you only play 1 more stage until the game is finished (after 3 stages officially)
2. The game and the modes are not fully balanced yet, but thanks for your feedback.
3. Yeah, the endless mode is only a placeholder. I will keep some sort of endless mode in the game, where I could change that. But stage 1 cards are usually weaker, or what do you miss from there?
For now I increased the spike amount a bit and added the "antidote" to the heal cards. They will now heal for X and remove X poison and X burn. (this will be live in V0.2.6). If it is enough for the spike cards has to be seen. A cleanse Card is already in game and can be used on allies after V0.2.5. But it removes everything, including buffs.
I never had too many same events in a row. Keep in mind, that there are no new events in Stage 3 yet. I like some of your ideas and will take notes for when the time comes and I work on those things ;)
The Exit button should not remove any progress, so I don't quite know what you mean.
Hello
Glad you like the game!
I agree with spikes from cards, but because I find it strong enough for enemies, I'll probably just increase the amount and not change how the effect behaves.
I feel like heal cards are strong enough, but I'll consider if I add a "remove X poison" on top of it. Poison has its place to counter block-decks etc. Every deck needs a weakness or it becomes boring.
I don't think the beast deck needs defensive moves. You can always go for some mystic cards etc. No one forces you to go 100% beast. An attack that also weakens could be fine though, but I'm not sure if it is needed in stage 1.
There are different starting decks for patreons. The free Version will stay with the basic starter deck for now.
There will be new events in stage 3 (they are not added yet). To counter the repeating events, I just need to add more events. This is currently only a time issue, I would love to have more events ;)
Achievements are planned in the future, but not currently. I might add a Cursed-Gamemode or something in the future after the game is finished. Starting relics that change each run will come soon though :)
Thanks for the detailed feedback!
B.
Hey there,
Yes the next Versions are uploaded here as well. Unfortunately the visual Transformations Bug was still not fixed in V0.2.3 because I could not find the cause for it. In V0.2.4 I found the issue and it will be resolved there. The bug is happening if you pick a Relic reward that gives or removes Cards from your deck after Stage 1. In case you want to avoid it, pick another relic.
Updates are happening all 1-2 Months (closer to 1 Month usually)
