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BananaStroke

124
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A member registered Apr 28, 2023 · View creator page →

Creator of

Recent community posts

Some fap to StS, not judging ;P

One day, If I have more time/funds I will replace it all.
My next game will be completely hand drawn by me though!

(1 edit)

Hey there, the app is perfectly save, no worries.
I just tested it and I got the same message, but also for other apps. My phone said, I'm not allowed to install anything from the download folder and I had to enable that in my settings. Maybe this is a new android update. I hope I didn't change any settings by accident during the build on my end

Hey there, happy you like the game!

I don't do much testing on the phone sorry... On PC you can hower over the icon and see a textbox. Is this not working on the phone or is it too small?

Hey there, yes it is intended and specifically there because of this card.

Yeah, we will see.

So the game runs good on steam deck? first time hearing it :)

But the web version should work on any mac at least, right?

Yes I see the problem with burn, I might add some burn cards earlier as well, so you can build it up a bit. Not sure though.

I don't speak Spanish, I can try to help you in english if you need it. The Browser Version is not made for the phone btw.

So you are saying, that there is nothing I can change in the unity compiler so it runs on a newer mac? I might add this info to the Readme then, but there is nothing I can do in that case. Thanks for telling me,  I don't have a Mac to test it.

Thanks for the testing, I will take a look for the next update, the workaround could also be an easy fix. For the moment.

Hey thanks for your feedback!

Yeah the progress save is not perfect yet. Maybe it only saves when you lose (will have to check), but it needs a rework for sure. It will be easier once I remove the cloud saves and only keep the local saving.

Yeah a game runs history would be nice, I agree. Something like this will be added after the game is finished :) A gallery and stuff like that are planned also.

Yes, after defeating the game you should unlock a higher difficulty. (I think it currently happens after beating stage 2 because stage 3 is not finished). You need to beat it on your highest unlocked difficulty, so Page at the beginning.

I hope you saw, that you can set the Difficulty rank to 0, an easier rank is not planned sorry. Maybe you can ask on the discord if anyone can give you tips on how to beat it.
Currently no localization is planned. Maybe at a later time, sorry.

Thanks glad you like the game.
Ai has improved a lot since when I started, The different styles might also happen if I use Loras (special training sets for a certain thing). I could remake all the art at some point with ai and have it all look similar but it is not worth the effort for me. I rather remake it one day with hand drawn art.

1) the max health increase is not needed after stage 2 because the main game ends at stage 3 anyways and you won't have time to increase your max hp. Your problem only happens if you play an endless mode but the game is not set for that. I might make changes to the endless mode, once the main 3 stages are finished.
2) I understand the frustration but this is how Roguelikes work. Also this makes victory taste sweeter as well. I was thinking about adding a replay button for the fight you died on, but I'm not sure yet if I want that, so no promises.

I think you can just click on the close button instead of the relic? Or maybe it's only for cards like this, I'm not sure right now ^^"

For the future the endless mode is planned to have all enemies, but they need to be adjusted for that stage first or they will be way to weak. This will be implemented later after finishing the main game.

Yes, I will finish it don't worry. a V1.0 should happen at the end of 2025 or early 2026.

Thanks! Yes that would be fun but currently it's not in the scope sorry. Maybe in the hand drawn version one day...

Hey there,

Because I'm using a Cloud system from unity, saving online, there might be a short delay before you can click the Play button, this is what could fix it for you:

- Ensure a stable internet connection OR no connection at all (offline)

- Wait a couple seconds after clicking on the "I consent" button (do you see this one?)

I hope it is already working for you again :) If not maybe I can further trouble shoot on my discord with you.

happy to hear <3

There is an Android Version, just download the apk and run it :)

There is no iPhone version, but that's Apples fault.

No, only english for now.

Hey there...

Yeah I encountered some bugs, when adding a simple back to menu button and I didn't have time to fix them all. It will be there at one point.

The analytics window works also as small buffer, to load in saves and data. Removing it with saving the selection is currently not a good idea.

I like the shop how it is. It is random but there are not enough cards to see a huge difference. No I don't want it be tailored to your current corruption. If you get your perfect deck every run, there is no fun in the game and achieving some good decks.

In the latest patch I tried to improve the visibility for status effects (patreon version currently), it is a work in progress.

If you can name the card that only buffs the ally and needs a target, I'll fix it, it is obviously not intended to be like this.

I don't feel like dropping a card anywhere for an attack is needed or an improvement. It's just laziness and a minus on immersion. 

I will look into the shop bug, you are the first reporting this. If I can reproduce it, I'll fix it.

Generally I thank people for constructive criticism or valuable feedback. But because you wrote very demanding and rather aggressive, I have to tell you, that you are free to make your own game, if you are not happy with how the game is. I'm a solo developer with limited time, the game is still in development, I prioritize what I think is the best and rather have a playable game, that is finished at some point instead of the perfect Menu, where the player is "spared" to click 1 button too much when he starts the game ;)

1. those relics give a strong upside with 1 more mana, and you only play 1 more stage until the game is finished (after 3 stages officially)

2. The game and the modes are not fully balanced yet, but thanks for your feedback.

3. Yeah, the endless mode is only a placeholder. I will keep some sort of endless mode in the game, where I could change that. But stage 1 cards are usually weaker, or what do you miss from there?

Thanks for the feedback. This is the main theme of the game and story. I could make a checkmark in the options, so you stay male during fights, but the story and events would not change. So I don't see a good way to make it optional

Thanks
It's local stable diffusion with a custom model

Are you a patreon? It's only for patreon/subcribe star supporter...

Thanks for the feedback, I will look into it if it is possible add it to the options easily!

Thanks for the feedback :)

I agree, that the tooltips and status/intentions are not perfect yet, I will improve them at some point!

Happy you like it!

Maybe you need to reset player preferences and start fresh in the Options -> Analytics. Sounds like it is not working correctly. It should stick around.
When the game is finished I definitely will ditch the online Save so it should become more stable, sorry about that.

For now I increased the spike amount a bit and added the "antidote" to the heal cards. They will now heal for X and remove X poison and X burn. (this will be live in V0.2.6). If it is enough for the spike cards has to be seen. A cleanse Card is already in game and can be used on allies after V0.2.5. But it removes everything, including buffs.

I never had too many same events in a row. Keep in mind, that there are no new events in Stage 3 yet. I like some of your ideas and will take notes for when the time comes and I work on those things ;)

The Exit button should not remove any progress, so I don't quite know what you mean.

Thank you for your kind words <3

The tooltip on enemy intention info is on my to do list :)

only in browser or also downloaded?
It tries to connect to the cloud save (bad internet connection or vpn might interfere).
You can try running it offline (turn off your internet connection) maybe it works after doing it 1x.
It works for thousands of players, so I can't help you more, sorry...

Hello

Glad you like the game!

I agree with spikes from cards, but because I find it strong enough for enemies, I'll probably just increase the amount and not change how the effect behaves.

I feel like heal cards are strong enough, but I'll consider if I add a "remove X poison" on top of it. Poison has its place to counter block-decks etc. Every deck needs a weakness or it becomes boring.

I don't think the beast deck needs defensive moves. You can always go for some mystic cards etc. No one forces you to go 100% beast. An attack that also weakens could be fine though, but I'm not sure if it is needed in stage 1.

There are different starting decks for patreons. The free Version will stay with the basic starter deck for now.

There will be new events in stage 3 (they are not added yet). To counter the repeating events, I just need to add more events. This is currently only  a time issue, I would love to have more events ;)

Achievements are planned in the future, but not currently. I might add a Cursed-Gamemode or something in the future after the game is finished. Starting relics that change each run will come soon though :)

Thanks for the detailed feedback!
B. 

Hey there,
The browser Version is not made for Android. You can use it on your PC or download the apk for android

Hey, sorry if it is a bit on the harder side. You can set the difficulty to easier (than the default) in the beginning where you enter a name :)

no, you are forced to be transformed differently at the end of stage 2 again.

I plan to release the hand-drawn version on steam. But this will still take a long time...

My next games might be a bit shorter and even released to steam before this one.

Yes they give more gold and give stronger elite cards. I think they are worth the risk if you are healthy enough. No, the set they are from is random, sorry.

Thanks for the feedback. I don't think the ability from the demon set that obscure your cards for 1-2 turns is too strong.
- They use a turn themself
- You can still see your cards Targeting 
- You can check your remaining deck to guess what cards you might have in the hand

I hope this helps you :)

Hey there,

Yes the next Versions are uploaded here as well. Unfortunately the visual Transformations Bug was still not fixed in V0.2.3 because I could not find the cause for it. In V0.2.4 I found the issue and it will be resolved there. The bug is happening if you pick a Relic reward that gives or removes Cards from your deck after Stage 1. In case you want to avoid it, pick another relic.

Updates are happening all 1-2 Months (closer to 1 Month usually)

Hey there, thanks for the feedback+support.
I'm not the best at animations yet and like you said I'm a 1 man team. I would love to have more porn animations but it currently would take too much time and I don't want to invest that for the AI "placeholder" version.

no, it will probably be added after most things of the stage are in place. I will write it into the changelogs and it will probably be its own update.