I can look into it but there might be other things not working because WebGL from unity is not meant to be played with mobile. The apk is not that big to download :)
BananaStroke
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I try to respond, when I have time. Easier would be Discord.
I will definitely fix the event bug ^^ Thanks for breaking my game ;)
5. No worries, I'm happy people find stuff I can fix. I remember fixing faithful defense, so it doesn't scale with shield anymore. I just checked and I only fixed the text and not in the code, whoops. It won't scale anymore on shield and add the shield after counting the Cards.
Thanks!
Hey there,
With the next update the demo also should be offline only and progress will be retained better :)
Wow awesome, you probably played it more than me at this stage of game at least (maybe not over the 3 years of development)
1. I'm fighting this bug a long time already, so it happens with the menu option again (It happened with closing the game before). That's why I didn't have the return to menu for so long. -> I will take a look
2. Is it the same type of node (enemy or even the same color)? First time I hear about this one.
3. lol, will take a look thanks.
4. Yeah I fixed it for some, but I guess it needs another go.
Happy you like the game so much, and thanks for the feedback!
I don't think I will do that, this would destroy the purpose of the game and getting rewards for winning.
What I might add in the future: a retry the wave on death button or a gallery where you can unlock the art/animations. Currently You see all the art pretty soon (3-4 waves) so you should not miss anything.
But thanks for the feedback :)
Hey, thanks for the feedback!
Keep in mind, that this is V0.1 and because of that it is not meant to be played to this high stage levels at all. The drop rate of DNA needs to increase for sure and there are more things planned to make you stronger.
I hope you will revisit in 3-4 Updates :)
Edit: I added a section on the Page here with more info.
Hey there, the app is perfectly save, no worries.
I just tested it and I got the same message, but also for other apps. My phone said, I'm not allowed to install anything from the download folder and I had to enable that in my settings. Maybe this is a new android update. I hope I didn't change any settings by accident during the build on my end
Hey thanks for your feedback!
Yeah the progress save is not perfect yet. Maybe it only saves when you lose (will have to check), but it needs a rework for sure. It will be easier once I remove the cloud saves and only keep the local saving.
Yeah a game runs history would be nice, I agree. Something like this will be added after the game is finished :) A gallery and stuff like that are planned also.
Thanks glad you like the game.
Ai has improved a lot since when I started, The different styles might also happen if I use Loras (special training sets for a certain thing). I could remake all the art at some point with ai and have it all look similar but it is not worth the effort for me. I rather remake it one day with hand drawn art.
1) the max health increase is not needed after stage 2 because the main game ends at stage 3 anyways and you won't have time to increase your max hp. Your problem only happens if you play an endless mode but the game is not set for that. I might make changes to the endless mode, once the main 3 stages are finished.
2) I understand the frustration but this is how Roguelikes work. Also this makes victory taste sweeter as well. I was thinking about adding a replay button for the fight you died on, but I'm not sure yet if I want that, so no promises.
I think you can just click on the close button instead of the relic? Or maybe it's only for cards like this, I'm not sure right now ^^"
For the future the endless mode is planned to have all enemies, but they need to be adjusted for that stage first or they will be way to weak. This will be implemented later after finishing the main game.
Yes, I will finish it don't worry. a V1.0 should happen at the end of 2025 or early 2026.
Hey there,
Because I'm using a Cloud system from unity, saving online, there might be a short delay before you can click the Play button, this is what could fix it for you:
- Ensure a stable internet connection OR no connection at all (offline)
- Wait a couple seconds after clicking on the "I consent" button (do you see this one?)
I hope it is already working for you again :) If not maybe I can further trouble shoot on my discord with you.
Hey there...
Yeah I encountered some bugs, when adding a simple back to menu button and I didn't have time to fix them all. It will be there at one point.
The analytics window works also as small buffer, to load in saves and data. Removing it with saving the selection is currently not a good idea.
I like the shop how it is. It is random but there are not enough cards to see a huge difference. No I don't want it be tailored to your current corruption. If you get your perfect deck every run, there is no fun in the game and achieving some good decks.
In the latest patch I tried to improve the visibility for status effects (patreon version currently), it is a work in progress.
If you can name the card that only buffs the ally and needs a target, I'll fix it, it is obviously not intended to be like this.
I don't feel like dropping a card anywhere for an attack is needed or an improvement. It's just laziness and a minus on immersion.
I will look into the shop bug, you are the first reporting this. If I can reproduce it, I'll fix it.
Generally I thank people for constructive criticism or valuable feedback. But because you wrote very demanding and rather aggressive, I have to tell you, that you are free to make your own game, if you are not happy with how the game is. I'm a solo developer with limited time, the game is still in development, I prioritize what I think is the best and rather have a playable game, that is finished at some point instead of the perfect Menu, where the player is "spared" to click 1 button too much when he starts the game ;)
1. those relics give a strong upside with 1 more mana, and you only play 1 more stage until the game is finished (after 3 stages officially)
2. The game and the modes are not fully balanced yet, but thanks for your feedback.
3. Yeah, the endless mode is only a placeholder. I will keep some sort of endless mode in the game, where I could change that. But stage 1 cards are usually weaker, or what do you miss from there?


