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(+1)

Playability:
Easy to understand and play through. Powerups are wildly inconsistent and scale seemingly infinitely so the challenge disappears immediately. Fun to play regardless just needs time to cook.

Theme:
The implementation here is a bit weak beyond the narrative. Doesn't tie into gameplay neatly and feels a bit like an afterthought.

Cleverness:
Absurdly self referential and hilarious. Your voice over sounds like ZeFrank and I can't unhear it. This kind of humor is great and you should continue on with it.

Artistic Style:
Simple and consistent but a bit busy for the environment. 

(1 edit)

Thank you so much for playing and taking the time to give me such a thoughtful review. 

This was my first game jam and I was nervous about feedback, this really filled my sails. 

The powerups need a full rework for sure! Once I add a few more weapon choices ** and more player agency** I was planning on creating choices that lead to paths in leveling. This was a questionable placeholder. 

I had to look up ZeFrank and now I can't unhear it either! HAHAAH thank you!

If you have time, what do you mean a bit busy for the environment? I am hoping to create a claustrophobic natural maze kind of feel that forces you to use the sprint then making it an even more special resource. I clarify not in hopes to change your mind but with your feedback, if that mechanic direction is a choice you would caution away from I would love to know why or how I could better implement it. 

Regardless, I hope this reaches you and your team. I'm a huge fan and really appreciate what you and your team are doing for the community.