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Tenebris Set

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A member registered Aug 12, 2025 · View creator page →

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(1 edit)

Thank you so much for playing and taking the time to give me such a thoughtful review. 

This was my first game jam and I was nervous about feedback, this really filled my sails. 

The powerups need a full rework for sure! Once I add a few more weapon choices ** and more player agency** I was planning on creating choices that lead to paths in leveling. This was a questionable placeholder. 

I had to look up ZeFrank and now I can't unhear it either! HAHAAH thank you!

If you have time, what do you mean a bit busy for the environment? I am hoping to create a claustrophobic natural maze kind of feel that forces you to use the sprint then making it an even more special resource. I clarify not in hopes to change your mind but with your feedback, if that mechanic direction is a choice you would caution away from I would love to know why or how I could better implement it. 

Regardless, I hope this reaches you and your team. I'm a huge fan and really appreciate what you and your team are doing for the community.

I had a ton of fun playing this, I kept thinking that maybe you had given me an impossible level and then figured it out. I had toms of fun. I did have some problems with clicking and felt the return to home a bit cumbersome as I was trying to navigate around the game but GOODNESS this was fun! I had a really great time!

I had a good laugh when I got into this game. This was a lot of fun. I played the tutorials and felt like they helped which is really cool of you to include.It's a fun game with a lot of potential, I'd love to see where it could go. I had flashbacks to Tony Hawk Pro Skater and felt like with some polish this could hit that.


I did get some big lag spikes when entering into and exiting grinds but besides that, lots of fun!

I'll tell you what, I tried relaxed mode and am not relaxed. It handles literally and the music and art were a lot of fun. I am a beginner at movement style games so this was very punishing for me. I found myself wishing for coyote time but if the difficulty is part of the fun, I can still see the appeal. 

Hey! I just played this, I enjoyed the color scheme for sure, first thing that hit me once the game started I thought, "Man, I like the look here"

I would love to have more movement options and a little bit of feedback on hits or firing. The Audio needed a little balancing so I don't know if there is a hit sound and I missed out on what sounded like some fun dialog. 

I also ran into some issues with the menu not fitting right on my screen, minor issue for me, it still worked, it was just left aligned and it looked funky. If a stylistic choice, all you.

 I love the crowd meter, I didn't feel like I got much of a reward for filling it up.

Overall, I would totally keep playing if this continued to evolve. I think this was a solid submission for the Jam. Very cool.

Hey! Thank you for playing my game and reviewing! You are absolutely right on the numbers go up thing, this game is mostly a survive until you cant or the number of objects overwhelm your machine and your framerate dies. It has a way to go before it is a game as opposed to a couple of mechanics in a trench coat. ;) its hard to believe that for my first game jam game i didnt create the next warcraft killer right? (/s just in case)


But seriously, thank you. I hadn't considered the native resolutions of those displays and I had limited testing in other browsers and OS and had run out of time before I could create metaprogression, additional characters, and new weapon types (and now manual shooting with skills to increase user control). The level system is just an rng to a switch right now so tons to explore in development there. 


Additionally, the exiting full screen mode and the menu fighting each other will now be one of those issues that will haunt me in every project I make. I am inclined to solve this with my own solution but I really appreciate user feedback and yours seems to come from a knowledgeable place. Is there a standard solution for web games to that issue? I am usually a download able game kind of guy so this is some new territory for me. 

I can kill hours in a fun survivor like so I would love to keep this project going, even if just for fun.  The fact that I have received such positive feedback on the voice over at the beginning is enough to keep the dev fire burning. Little by little little things become bigger, right?

Hey! Thank you for playing my game! I have gotten feedback on that shooting from others as well i will totally implement it along with a few optimizations to help with smoothness. 


The level is big but intentionally designed to loop back on itself a bit. I really appreciate you noticing it took quite a bit to get it there. 


I haven't had an issue with going full screen but would be happy to test further to see if its something i can fix. Was it in a specific browser? OS? 


Thank you for your feedback, I'm still so new to this, it really helps with motivation.

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Thanks for playing! That intro had me chuckling one morning as I was taking the puppies out for a walk when I came up with it. 


If you're still interested, clicking escape will close that box. It's the last thing on the wall of text tutorial (a curse of the wall of text). Once the jam is over ill add a button as i make a better tutorial. You can also click the "use tutorial" tick on the main menu to keep it from popping up at all.