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Pirate Software

58
Posts
1
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A member registered Mar 11, 2016 · View creator page →

Creator of

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Playability:
Simple and easy to understand. Keep making stuff and evolving on this! Check out games like The Tower as they might lend some interesting inspiration here.

Theme:
Doesn't fit the theme well for now. Needs to have more time to cook.

Cleverness: 
Could shape up into an interesting active tower defense.

Artistic Style: 
Simple and consistent.

Playability:
No issues understanding the game or engaging with it. The design is a bit simple right now but your Game Design Doc shows grander vision for it.

Theme:
The theme could have come through stronger but I see the connection with the guards seeing and chasing you.

Cleverness: 
The Game Design Doc has a lot of really interesting ideas so definitely keep working on this!

Artistic Style: 
Animations look great and the game has a consistent style to all of the art. Well done.

There is no game present so it cannot be judged and has been disqualified.
Don't give up though! Go make things!

There is no game present so it cannot be judged and has been disqualified.
Don't give up though! Go make things!

There is no game present and it leads to the download of a .pdf file.
This submission has been disqualified as a result.

Playability:
Not really playable but you do have the bones of a bunch of mechanics here. I would continue to work on this and not be hard on yourself throughout. You got this dude.

Theme:
Not feeling much of the theme here but that's fine since it was unfinished.

Cleverness: 
Interesting seeing this move in the direction of a builder or defense style system. With no Design Document it's hard to tell what the goal was but this seemed to be the direction you wanted.

Artistic Style: 
Simple and consistent pixel art with great use of dithering and detail where needed. Nice work.

Playability:
Easy to understand and play through. Bit odd using IJKL for aiming the character when other characters can do degree based directionality. Maybe try a Twin-Stick approach? Either way this is fun and interesting.

Theme:
Fits the theme directly and ties it into gameplay quite well. Using Social Anxiety as a mechanic is fantastic and was well executed.

Cleverness: 
Gamifying social anxiety in this way is very clever overall. You can really push this a lot farther and I'm interested in seeing what you do going forward.

Artistic Style: 
Simple, consistent, and most importantly readable. The game doesn't struggle anywhere in this regard.

Playability:
Once you get the hang of it this is gamified Excel in a way that feels really compelling. Each mission is a mini-puzzle and characters push you along through it. Only negative is the sharpness of sounds for chat alerts but that's a minor thing to dislike. Nice job!

Theme:
The theme works well here in that it feels like your boss is watching your every move in a corporate environment. The over the top happy music works for this and adds to the dystopian feeling.

Cleverness: 
Incredibly unique design on this and not something I expected at all. Impressive overall and well executed.

Artistic Style: 
Consistent and simple throughout. Great work on this.

Playability:
Combat, Pickups, and Enemies all work correctly and feel good overall. The voice-over audio is a bit low when compared to the music but that's not that big of a deal.

Theme:
The theme is a bit weak here as it just seems to be the audience watching you survive the waves of enemies. Would love to see this more directly tied in to the narrative and gameplay.

Cleverness: 
Simple but overall effective gameplay. Nice work!

Artistic Style: 
Great design of models and powerups overall. Doing this on a short timeline is not easy and you've knocked it out of the park here.

Playability:
Once you get off the podium in the beginning the game is incredibly straight forward and well done. I would suggest changing the interaction for the first puzzle as there is no indication on how to solve it at first. Some kind of interaction button would go miles here.

Theme:
Directly ties to the theme and feels good overall. Good work with the environments and having vision/sight tying into the puzzle mechanics.

Cleverness: 
Really good mechanics on this and ones that feel non-standard. Would love to see this expanded in a larger game.

Artistic Style: 
Consistent and interesting throughout. Making fully modeled environments and textures in a short timespan is difficult and you rose to and exceeded that challenge.

Playability:
Easy to understand and incredibly compelling overall. Loved the tie-in with being watched and needing to hide your actions. The audio is a bit repetitive and sharp so I would look into softening that in a way where it doesn't lead to audio fatigue.

Theme:
Great implementation of the theme tying it directly to gameplay and the narrative. Good work on this.

Cleverness: 
Overall incredible clever design and gameplay. Really impressed with this.

Artistic Style: 
Consistent art and design. Really liked the UI and aesthetics of the game overall. 

Playability:
Easy to play and understand. Simple goals that are backed up by a narrative given by and in-game console. Works on both Keyboard and Controller right out of the box. Overall a good experience. Found a single bug on controller in which it displays the entire interaction texture page when near a console. Very minor issue.

Theme:
Good work with the theme here. The environment gives a sense of oppression and being watched while the narrative backs it up entirely. The music also adds to this. Fantastic work.

Cleverness: 
Good use of environment and tying it to the theme and narrative. You've got something focused and good right now. Keep running with this.

Artistic Style: 
Consistent and clear. This is easy to read visually and feels great overall. Good job.

Character art and project panel art is coming up as AI Generated across multiple scans and a manual review from our art team. This submission has been disqualified as a result. The rules were very explicit about not including AI-Generated Content.

  • No AI-Generated Content.

Playability:
Easy to understand and play. Really enjoyable experience and would suit a mini-game or puzzler really well.

Theme:
Observation as a theme entry point kind of works but it feels like this could go deeper. 

Cleverness: 
Really enjoyed the simplicity of this game and how many variations you can and have included into what outs the spy. Very cool to see a Spot The Difference game in this jam. Nice work!

Artistic Style: 
Consistent and simple. The art style works very well for this game.

This submission has been disqualified for a rules violation.
Your background on the submission page is AI Generated.

  • No AI-Generated Content.

Playability:
Great music, easy to understand controls, and whimsical interactions. You've done a great job here!

Theme:
The theme is a little weaker here as it doesn't really align with the world watching. Just having a set of eyes doesn't really push that through.

Cleverness: 
Incredibly clever design, style, and gameplay. Reminds me of a lot of other games but is not directly copying them at all. You've made something unique and fun here.

Artistic Style: 
Consistent, clever, and whimsical. The art and interactions blend into the audio design very well. Nice work!

Playability:
Simple to play and understand. Only works with controller so keep that in mind. Aiming is a bit slow but that can be improved.

Theme:
Not feeling the theme heavily as it's more a storyline backdrop setting for the game. Would have loved to see it tie into gameplay in some way.

Cleverness: 
Super interesting to see a dodgeball game. Not something that is very common. Nice work on this and definitely keep developing it!

Artistic Style: 
Mostly consistent and I can see the direction you're trying to go. Consistency in graphic design is the most important aspect so focus on that!

Playability:
Really liked the oppressive and overbearing environment in this. Feels like a slice of life with a darker twist on it. Well done.

Theme:
Follows the theme well in that everyone is watching you all of the time or at least you feel that way.

Cleverness: 
Good work with interactions on this and the story is quite compelling. Keep writing and keep up the good work.

Artistic Style: 
Love the portraits and environments. You've done a great job with these. It's hard to capture emotion and many of these characters do that well.

Playability:
Easy to understand but hard to execute. Had difficulty landing shots at first but got better with time. Would love to have the drone firing tied to keybinds.

Theme:
Weaker on the theme outside of world domination tying in with it. Would love to see more narrative or interaction with this.

Cleverness: 
Really like the idea of reverse space invaders which this feels very much like. Keep going in this direction.

Artistic Style: 
The planet graphic is incredible detailed and well done. It almost seems out of place with the rest of the game. The backgrounds in each country are a nice touch. Would love to see consistency in art direction but what you have is really great looking.

Playability:
Good setting and interactions for such a rapidly developers horror game. Felt eerie and more fun with the lights off. Really loved the sound design on this as well.

Theme:
Didn't feel the theme come through as much as I would like on this one. While everyone is relying on you it's not apparent as to why.

Cleverness: 
Good use of spatial audio to evoke emotional reactions. I appreciate this being less about jumpscares and more about setting. Nice work

Artistic Style: 
Nice work with the menu screen and character creator. Effort on different character models wasn't expected and is a really nice touch. Everything was consistent and felt good overall.

Playability:
Don't worry about your game not working. Exporting to browser can be a daunting task at first. Your game looks like it has a lot of promise. Keep it up.

Theme:
Nice work with the theme tying directly to your gameplay. Would love to see more of this.

Cleverness: 
Love the idea of using live stage performance as the basis for mini-games. Good inspiration from Friday Night Funkin here.

Artistic Style: 
Love the sketchy style and different character animations.

Playability:
Spinning plates style gameplay with a deeper narrative. Works well but moves quickly so it's hard to get a handle on at first.

Theme:
Fits the theme well as it involves global perception mixed with a political narrative. Would love to see this take more time to get deeper into the theme.

Cleverness: 
Could make for an interesting idle or turn based game. Would be interested in seeing this expanded in any direction. For now it's a bit too chaotic to shine through.

Artistic Style: 
Simple and consistent throughout. Would love to see some background to go with the characters.

Playability:
Simple to understand quick mini-games. One of them reminded me of Osu but you're just a little guy. WASD did not work during the singing game but arrow keys did.

Theme:
Ties the theme to being an entertainer in different arenas. Nice work and it feels well connected overall.

Cleverness: 
Mini-games feel like little Wario Ware games and can be expanded in a lot of different ways. The stats system is interesting as well.

Artistic Style: 
Simple and consistent style throughout. Interested in seeing how you evolve this as shown in your game images.

Playability:
Easy to understand system that ties directly to the theme. While simple in terms of mechanics you've done a good job pushing a deeper narrative.

Theme:
Directly addresses the theme with the mom calling but I am struggling to understand why there is a random NPC looking through the window periodically. Overall this is a minor issue and everything here feels on board.

Cleverness: 
Allows you to pick up trash or just hide it which I loved. It's pushing the narrative well and giving agency to the player at the same time.

Artistic Style: 
Simple and consistent style throughout.

Playability:
Very easy to understand with interesting writing, characters, and gameplay direction. Really enjoyed this.

Theme:
Fits the theme well as it's about watching the subject and having all of humanity join in to improve their morale. Smart way to handle this and it could be expanded later.

Cleverness: 
Very unique game and something you should be proud of. Keep developing this.

Artistic Style: 
Art style stays consistent throughout. Feels almost retro-futuristic with the style of the alien somehow. You've done a good job with this.

Playability:
Well polished experience even though choices are simple for now. Mechanics work incredibly well and the music and setting add tension in all the right ways. Well done.

Theme:
Fits the theme directly and explores a darker setting for it.

Cleverness: 
Very clever implementation of mechanics in a way that ties them directly to the theme and feel natural to engage with.

Artistic Style: 
Consistent, polished, and non-standard. Looks great and gives the game a lot of character.

Playability:
Easy to understand and get into. Liked the simplicity of human shield mechanics.

Theme:
Doesn't really fit the theme currently. Maybe something more directly?

Cleverness: 
Simple for now but you could expand on it. Bombs are an interesting puzzle to end the level out.

Artistic Style: 
Love the ridiculous little feet going wild as you run. Art was overall consistent and well done. Keep it up.

This submission has been disqualified.

  • No AI-Generated Content.

Playability:
Easy to understand and play. Not a lot in terms of mechanics but there is nothing wrong with that.

Theme:
Doesn't really fit the theme but that's alright.

Cleverness: 
Simple for now but you could expand on it. Keep making stuff and keep making boxes move!

Artistic Style: 
Simple boxes are easy to work with and look fine. Check out Thomas Was Alone.

Playability:
Easy to understand controls. Might want to change C to Next instead of Skip as that was a bit confusing.

Theme:
Interesting interpretation of the theme. Would like to see more interactions that tie into it overall.

Cleverness
Love the direction of this and it could shape up to be something really cerebral and interesting. 

Artistic Style
Consistent throughout and easy to understand. Nice work.

Playability:
Rather difficult Tower Defense + Rhythm game combo. Well explained in the How To section so no surprises there which is nice.

Theme:
The theme didn't come through very strongly in this but that's alright!

Cleverness: 
Really interesting combination that I haven't seen before Awesome job coming up with something new.

Artistic Style: 
Nice and consistent crunchy pixel art. Looks great!

Playability:
The camera angle makes this feel a bit weird but otherwise it played great.

Theme:
Fit the theme great! Having an audience watching and interacting is a nice addition to this genre.

Cleverness: 
Really hoping to see something unique in terms of mechanics or powers when it comes to wave based survivals. Keep cooking on this!

Artistic Style: 
Kenney makes some great assets and you guys utilized them well.

Playability:
Easy interactions and no issues playing the game. Nice work!

Theme:
This could definitely be expanded but I feel that you set up the world setting really well. Would love to see this tie into gameplay more.

Cleverness: 
Interesting use of tamagotchi style mechanics. Keep expanding on this!

Artistic Style: 
I love the sketchy art style. Looks great and consistent throughout.

Playability:
Was running into a bug where Wordify wouldn't progress but outside of that this is shaping up to be something great.

Theme:
Great implementation of the theme overall. Directly fits with what was expected and does it in a fun and interesting way.

Cleverness: 
Overall a very clever experience. Keep making this. Seriously.

Artistic Style: 
High effort and consistent. Great job.

Playability:
Easy to understand and pick up. Not a great deal of depth but that's just fine. Makes for a great educational game.

Theme:
Interesting implementation of the theme here. Didn't expect a bird watching game and I think that's a fantastic application of "The World Is Watching".

Cleverness: 
Very clever idea and would fit great as an educational game. Nice work!

Artistic Style: 
Consistent and interesting throughout. You've done a good job with the closeups and the wideshots on this. Nice work.

Playability:
Easy to understand and get into. Great implementation of an auto-battler here.

Theme:
Using the audience as a character that provides buffs is a great way to implement the theme. Definitely keep leaning on this.

Cleverness: 
Making an auto-battler for this kind of theme is definitely unexpected. Tying the audience in as a character is great to see.

Artistic Style: 
Art in-combat is consistent and looks great. The menus could use some work but that's alright menus are rough to make on short notice.

Playability:
As enemies can see you perfectly from anywhere it makes this a bit rough to play unless you cheese them out. I managed to complete the level by getting them stuck on walls and then waiting out their rage timer.

Theme:
Theme implementation makes sense in that all enemies can see your movement regardless of where you are. Would have loved to see this go deeper.

Cleverness: 
Interesting idea on this having enemies detect you only when you move. Haven't seen something work like this before. Definitely keep making stuff in this direction.

Artistic Style: 
Very simplistic but consistent. Nothing wrong here.

Playability:
Controls feel very much like a precision platformer or rage game. Once I got the hang of it things felt really clean overall. Moving via shooting was enjoyable. Difficult as hell though.

Theme:
Theme implementation was a little weak here. Eyeball enemies seem to be the only implementation for this 

Cleverness: 
Really clever use of mechanics overall. If you keep working on this I think it will be a fantastic platformer. Keep it up!

Artistic Style: 
Everything was consistent in terms of art and design focus. Lots of assets and the background looked great.

Playability:
Works completely from start to finish. All mechanics were fine. No crashes. Gameplay doesn't evolve much over the course of a playthrough.

Theme:
Theme implementation was a little weak but the meta-narrative touched on it. Would love to see more direct references to the theme in the future.

Cleverness: 
Great to see a multi-lane arcade game. Would love to see more obstacle styles in the future.

Artistic Style: 
Everything was consistent in terms of art which is great.