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Pirate Software

146
Posts
1
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3,176
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A member registered Mar 11, 2016 · View creator page →

Creator of

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Playability:
Wave based survival with upgrades and items granted at the end of a round. Starts off difficult due to only having your bare hands and quickly becomes dramatically easier once you get a ranged weapon. Powerups being re-rollable makes things easier just in case you roll a negative multiplier like Lead Boots.

Theme:
Not feeling the theme here outside of an Audience stat that doesn't seem to impact gameplay.

Cleverness: 
Loved seeing monsters carrying weapons into battle even if it looked a little silly.

Artistic Style: 
Nice and consistent style throughout. Everything felt clean and readable.

Playability:
Moving forward and jumping felt great but sliding to the sides felt incredibly awkward especially with such tight jump times. It almost feels like sideways movement is bound to lanes in some way?

Theme:
Implementing an audience leans towards a theme but I would love to see more interaction or gameplay that involves it.

Cleverness: 
Nice amount of obstacles, jumps, and general gameplay in this.

Artistic Style: 
Great opening screen, scene transitions, and text effects. All of the art is consistent and easy to read. Love the music as well.

Playability:
Simple maze game but it seems none of the walls block movement. Keep working on this and try implementing different methods of collision to see which fits best!

Theme:
There is a light narrative here that hints at the theme but the gameplay doesn't really showcase this much.

Cleverness: 
Good job working on your first game you made the circle move! Keep making things and don't stop here!

Artistic Style: 
Simple and consistent programmer art. Takes time to make something else and there is nothing wrong with having simple assets.

Playability:
The Camera allowed me to post images to social media but there didn't seem to be any impact from this for now. The other two buttons didn't seem to have any effect. Needs a bit more polish and direction.

Theme:
Hard to know if the theme is being followed with little feedback from the game right now. Keep working on this!

Cleverness: 
All the moving cars and skooters really added to the atmosphere here. Nice work.

Artistic Style: 
Loved the drawn art style on this. Felt like colored pencils and overall added to the cozy vibe of the game. The music also lended to this and worked great.

Playability:

A great example of a fail-fast rage game built entirely in 3d. Great controls, easy to understand objectives, and a little bit of a learning curve. Great work on this.

Theme:
Not really feeling the theme on this outside of a meta-narrative in that you have an audience. Still incredibly fun.

Cleverness: 
Getting all of these components working in time for the cutoff is great. Physics is one of the most annoying things to test on a tight timeline and you knocked it out of the park.

Artistic Style: 
Simple, consistent, clear, and well textured. Nothing wrong here at all.

Playability:
Stressful and fast paced by the end. Showcases how quickly social media can spiral out of control when truth and ragebait are in the mix. Really enjoyed the meta-narrative here.

Theme:
Fit the theme very well as it directly tied into gameplay and had stakes based on public perception.

Cleverness: 
Love that you showcased the difficulties of content moderation through gameplay. Nice work.

Artistic Style: 
Consistent and simple art style.

Playability:
Simple 2d run and gun platformer. Rather easy at the moment with what appears to be a single level. Would like to see more enemy types, levels, weapons, or platforming challenges.

Theme:
Didn't feel the theme come through on this in any gameplay way. It's part of the narrative in the intro but stops being relevant from then on. That's alright though so don't despair!

Cleverness: 
Great use of bullet mechanics and gibs. Felt responsive and good overall.

Artistic Style: 
Consistent and detailed art style. Good work on making a mostly red world and characters still be visually distinct from one another.

Playability:
Got a score of 1140 on my first run and didn't understand what the unique game mechanic was until I bled an enemy ship through. Absolutely awesome use of the background on this and entirely unexpected.

Theme:
Fits the theme well and directly ties it to gameplay in a compelling way. Good work.

Cleverness: 
Incredibly clever use of the Earth in the background. Would love to see this game expanded to more planets or more enemy types.

Artistic Style: 
Consistent and simple art style. Good overall.

Had to disqualify your submission because there is nothing to play on your page and your Discord account isn't on our official Discord so I cannot contact you. That being said I played your non-jam one so here is the feedback for that!

Playability:
Simple gameplay and interactions that lead the narrative forward. Focuses entirely around interacting with objects and characters in the right order.

Theme:
The game is played from the perspective of a live stream which fits the theme generally. Would love to see more interaction here outside of scrolling text.

Cleverness: 
Really liked interacting with all the NPCs especially at the end. Puzzles were simple but enjoyable even if they can be easily brute forced.

Artistic Style: 
Fantastic 2d paper style for the characters. Nice transitions between environments. Really enjoyed this overall.

Playability:
Simple mechanics and a number of options to use in the form of cards, backgrounds, decorations, and clothing. Could shape up to be something really dynamic and interesting.

Theme:
Fits the theme relatively well narratively. Would love to see this tie to gameplay more.

Cleverness: 
The amount of options presented to the player for setup is great. Would like to see more interactive gameplay on this. Maybe mini-games for each card instead of fire and forget?

Artistic Style: 
A bit inconsistent for now but that's ok. Just needs some polish and time.

Playability:
Overall a fun little shop builder and enjoyable to optimize and play through. Text effects make things a bit hard to read due to the letters being so large at first. Got negative reviews on the first level despite having a proper checkout line because it was "too slow" with one customer so there might need to be a bit of balance review. 

Theme:
The theme isn't very strong on this one but that's ok. Viewers feels like a bit of an afterthought and don't seem to heavily tie to gameplay. Might be missing something on this but I would love to see the theme tied in more heavily.

Cleverness: 
Making a grid builder with dynamic NPC pathing in this amount of time isn't easy so nice work on that. Would love to see more options on buildings going forward.

Artistic Style: 
Nice parallax effect on the main menu. Simple and consistent art throughout. Nothing wrong here at all. Nice work!

Playability:
Really loved the general setting and interactions. I did run into a persistent bug that stopped my mouse from being bound to the screen center so it kept going out of frame while I turned. Don't worry as it's something that can be fixed in time.

Theme:
Ridiculously on the nose. The entire world is literally watching. Hilarious.

Cleverness: 
Getting a fully physics enabled 3d environment with interactive objects in this time frame is awesome. You guys did great and knocked the setting out of the park.

Artistic Style: 
Cute coloring and simple models with a consistent style. Good job.

Playability:
Incredibly difficult platformer with a time-trial built in for added pressure. Effectively a rage game with the level of difficulty and lack of checkpoints until the very end. Enjoyed it but it took quite a lot of trial and error with very little room for mistakes.

Theme:
Lots going on but I didn't feel the theme come through strongly on this one. That's alright though!

Cleverness: 
Incredibly tight level design is not easy to make. You've clearly spent a lot of time playtesting and trying different movement styles to get it here. 

Artistic Style: 
Consistent style throughout. Easy to understand as you're dashing through the level even with lots of visual clutter. Not bad!

Playability:
This game has a lot going on in terms of narrative and combat direction. Tons of small ideas that need a bit of polish to really shine. Might be suffering from a bit of overscoping. Enjoyable experience regardless.

Theme:
Need more of the narrative to really feel the theme come through. There are bits and pieces here but the complete picture is a bit muddy for now.

Cleverness: 
Lots of well implemented components with the potential for a lot of depth. Needs time to cook to really shine.

Artistic Style: 
Fantastic art on this even with missing assets here and there. Really love the direction overall. Hope you continue developing this.

Playability:
The makings of a great space politics simulator game. Really liked the different planetary interactions and different ways to "win". Just needs some time and polish.

Theme:
Fits the theme reasonably well as you're the envoy for your entire planet and all eyes are on you.

Cleverness: 
Really liked the different interaction methods and responses for each of the cultures. With more time this could shape into something incredibly interesting.

Artistic Style: 
Simple and consistent. Reminded me of older flash games when we used to create characters out of simple shapes. Good stuff.

Playability:
Feels like a puzzle game in which you judge the dead. There doesn't seem to be any stakes or objective beyond matching reapers to souls. No visual benefit or loss based on outcome seems to occur. Would like to see more meaning to actions across the board.

Theme:
Fits the theme well in that you are watching everyone who dies in the world and judging them based on the feelings and interests of a given reaper. Interesting and unique take.

Cleverness: 
Great writing throughout with a lot of mini-stories available for each of the souls and reapers. Really well put together and compelling.

Artistic Style: 
Incredible pixel art and a great soundtrack to go with it. Fantastic work. 

Playability:
Unsettling atmosphere like I'm playing a found-footage style game from someones garage sale. Gives feelings like The Ring in some aspects. Great game.

Theme:
The theme didn't come through strongly here but that's alright. Would have liked to see it fit into the narrative and gameplay more.

Cleverness: 
Standing portals that can be viewed through in real time is fantastic. Love the design of the level overall.

Artistic Style: 
Consistent and unique artistic style. Incredible use of shaders. Good stuff.

Playability:
Great little platformer with dynamic environments and screen wide effects to avoid. Easy to understand and fun to play. Felt like a level in a platformer on the way to the final boss. Very polished and responsive.

Theme:
Fit the theme reasonably well as the entire environment is watching you and fighting against you.

Cleverness: 
Overall unique take and unlike anything else in the jam. Nice work.

Artistic Style: 
Consistent and unique artistic style. Loved the overall style on this.

Playability:
Narrative adventure with multiple options to go through. Lots of good loops and interesting storyline. Loved this.

Theme:
The theme implementation here felt a little forced but that's ok. The narrative is good regardless.

Cleverness: 
Really loved the different changes and slight details through each loop. Having narrative screws and altered text is also great. Really well done overall. 

Artistic Style: 
Love the text modifications and sketchy environments.

Playability:
Straight forward gameplay in terms of selecting environments and progressing to the end. Suffers a bit from overcomplicated UI without quite knowing what it all does. Just needs some polish and time really.

Theme:
Fits the theme well as you're descending into paranoia as a character walking his child home.

Cleverness: 
Good use of sound and color to set the tone in this. It's hard to make an environment feel "off" and some of these hit the nail on the head.

Artistic Style: 
Great environments with a lot of detail and the music feels fitting overall.

Playability:
Fun little bullet hell with dodging mechanics and objectives. Really enjoyed this one and you've got a lot of style and flair here.

Theme:
Interesting to use an audience interest bar in the fight but it seems to clash with the health system. Losing all of your health seems to always come first over boring the audience. Overall good implementation just needs some ironing out.

Cleverness: 
Good evolving fight mechanics on this. Nice work!

Artistic Style: 
Fun and consistent pixel art and voice acting throughout the encounters. Love this.

Playability:
Fun lane swapping precision timing game. Reminds me a bit of Thumper without all the extra flair involved. Great start to something that could end up very cool.

Theme:
The theme here was expressed through viewers in a live stream but that doesn't feel like it was tied to gameplay in an impactful way. Would like to see it more directly integrated.

Cleverness:
Great controls and obstacles. I see you have a jump mechanic that isn't yet added to the rotation. Keep working on this!

Artistic Style:
Simple and consistent art style. Nothing wrong here.

Playability:
Not sure if any features beyond building houses were implemented. Needs some more time to smooth stuff out and explain mechanics. Not a bad start.

Theme:
Not sure how this fits the theme currently as much of it seemed non-functional.

Cleverness:
Might turn out to be a cool city manager. Your Design Doc shows quite a lot of ambition.

Artistic Style:
Simple and consistent art style. Nothing wrong here.

Playability:
A bit of a rough top-down wave based survival. Needs some time for polish and unique features. Would love to know what each powerup did before they were selected. Overall not a bad start.

Theme:
Didn't feel the theme come through heavily on this one but that's ok. Just keep practicing!

Cleverness:
Interesting use of space with a lane going along the top that must be tended. Not expected.

Artistic Style:
Simple and consistent pixel art. Nothing wrong here.

Playability:
Incredibly interesting 2.5d visuals on this. Really a unique take on environments when it comes to the rest of the jam submissions. Ran into some odd bugs while playing through the game mostly due to viewport issues. This is stuff you will learn over time so don't stress it. Take some time and play around with the camera for a few days.

Theme:
Didn't feel the theme come through heavily on this one but that's ok. Just keep practicing!

Cleverness:
Great lighting and environment detail while keeping everything working in a 2.5d setup. Nice work.

Artistic Style:
Simple and consistent pixel art for all of the characters. Broke out of this by making all the environments fully 3d. Wild combination but it doesn't feel bad at all.

Playability:
Simple idle + clicker game with increasing hp bars and various upgrades. Definitely got the bones down but needs something fresh to make it stand out in this genre. 

Theme:
Didn't really feel the theme come through on this one beyond eyeball related bosses. Would love to see it tie into gameplay in a more tangible way.

Cleverness:
Timing between bosses feels really clean on this. Idle and Clicker games suffer if that transition is too long and you hit it right on the money. Nice work!

Artistic Style:
Nice and consistent art throughout. Great job on this.

Playability:
Nice precision platformer with world swapping mechanics. A really good base for something that could become incredibly interesting. I did find that it's easy to get stuck in walls and floors by swapping worlds so there may need to be a test pass on this.

Theme:
Didn't really feel the theme come through on this one but that's alright. You've made something very compelling regardless.

Cleverness:
Really loved the instant swapping between worlds. Lots of room for puzzles in level design.

Artistic Style:
Beautiful pixel art and nice tunes to back them up. Good job.

Playability:
Part physics game and part stealth platformer this game has a lot going on in a good way. Really enjoyed all of the mechanics you put forward. Would love to have a volume option as it's very loud.

Theme:
Fits the theme reasonably well since you are watching the whole world and they are looking for you on christmas night.

Cleverness:
Having multiple game modes in a single jam game is impressive. Keep it up.

Artistic Style:
A bit inconsistent here and there but overall great work. Polishing this over time will add a lot to it.

Playability:
Simple and interesting mechanics overall. Would love to see this game expanded in the future. Keep up the good work.

Theme:
Fits the theme as you play with public perception between hero and villain while the populous watches. Adding reporters to the mix helps push that further.

Cleverness:
Having a two-faced hero/villain is super interesting and unexpected. Nice work.

Artistic Style:
Incredibly detailed animations throughout and a consistent pixel art style that feels great.

Playability:
Easy to understand direction for gameplay and a good evolution of mechanics as you go through levels. You've done a great job with a small amount of systems here.

Theme:
Fits the theme as a stealth puzzler but would like to see more in terms of narrative.

Cleverness:
Simple mechanics like this often lead to very interesting games further down the road. Keep cooking.

Artistic Style:
Nice and consistent pixel art. Nothing wrong here at all.

Playability:
The bones of a stealth action game but nothing seems to be hooked up for now. Would be interested in seeing how you evolve this over time.

Theme:
Fits the theme in that everyone is looking for you but there is no narrative as to why.

Cleverness:
Could become something really fun with time. Keep working on this!

Artistic Style:
Nice and consistent pixel art. Nothing wrong here at all.

Playability:
Interesting horror game with a lot of potential. Having a live stream audience included is pretty compelling especially considering how absurd all the comments are. Monster was unable to kill me and pushed me inside of boxes softlocking me.

Theme:
Fits the theme well in that not only are you watched by the monster but the chat is also watching you at the same time. Directly ties the chat to gameplay through donation actions.

Cleverness:
Keep cooking on this. It has potential to be something really fun in the streaing space.

Artistic Style:
Simple models and consistent design. Nice work.

Playability:
Difficult without a tutorial to guide people through the basics. Would definitely check out Grey Hack for inspiration here. Love that you showcased IoT devices and moving through them.

Theme:
Fits the theme well in that the game is all about surveillance and perception.

Cleverness:
Really awesome game concept here. I think it just needs some time to smooth out rough edges for players. Good work overall.

Artistic Style:
Simple models and consistent design. Nice work.

Playability:
Currently very simple gameplay loop. More of an auto-battler than it is a turn-based strategy game. Interesting items but very little skill expression.

Theme:
Doesn't really fit the theme outside of the large robotic eye watching from the background. Would love to see this implemented more directly.

Cleverness:
Fun items and different routes. Needs some time to cook to really flesh this all out.

Artistic Style:
Consistent style but all of the assets were obtained from open-source locations. Would really like to have a list of where you obtained these in the description of the game.

Playability:
Interesting mixture of puzzle and platformer. The jumping felt a bit floaty but the overall experience was surprisingly good. Keep working on this!

Theme:
Fit the theme loosely in that the main antagonist is eyes that watch you. 

Cleverness:
The puzzles in this are fun and took some time to go through. Nice job!

Artistic Style:
Simple and consistent. Nothing wrong here at all.

Playability:
Definitely a technical prototype for now that leaves more questions than answers. Interested in seeing where you take this.

Theme:
Surrounded by eyes but they don't do much in terms of interaction.

Cleverness:
Neat little environment with lots of potential.

Artistic Style:
Very eldritch aesthetic and a lot of flavor in terms of eye and other asset design. Keep it up!

Playability:
Simple idle game with a little interaction for upgrades and improvements. Took a long time to load and lacks a load bar so it appeared to have crashed.

Theme:
Doesn't seem to fit the theme at all. Still a fun little idle game.

Cleverness:
Nice work with monster actions and pathing. Not easy stuff to get done the first time around or on a time limit.

Artistic Style:
Lots of little bits of flavor all over this. Swaying grass, moving UI when you mouse over it, hats on enemies. Nice work.

Playability:
Interesting concept and difficult to play at first. Would do great as a twin-stick shooter.

Theme:
Didn't really feel the theme come through on this one. Might be missing something here but it didn't feel like anything was watching or being watched outside of observing particles.

Cleverness:
Cool way of visualizing and playing around with fission and fusion. Dig it.

Artistic Style:
Simple, consistent, and easy to understand.

Playability:
Easy to understand controls and a great narrative to go with it. Could do well with some text speed options.

Theme:
Didn't fit the theme super well but it's fine as such. Would like to see this expanded in some way.

Cleverness:
There seems to be a bit of meta-narrative going on with a narrative screw happening from time to time. I personally really enjoy that and want to see where it goes.

Artistic Style:
Simple text adventure.

Playability:
Incredibly well polished game with a lot going for it. Controls are simple and understandable even without a tutorial experience. It was a bit hard to understand what the crowd wanted to see at first but once I got the hang of it things were a lot more fun. Suffers a bit from performance issues.

Theme:
Fits the theme well and directly ties it into gameplay. Making this about gladiators and the colosseum was not expected. Nice work.

Cleverness:
Witty humor throughout the experience. Really enjoyed the arena and silly dialogue.

Artistic Style:
Dripping with flavor and great sound effects. Stellar work on this.