Oh, yeah, no, totally valid observations. I'll definitely consider them if I ever decide to continue working on this game (and I already have some gameplay mechanics in mind!)
- For me and people who I let playtest the game in VC, I think it felt intuitive that you just run the commands along the direction you type them, and it would've been weirder if they had to type the word the other way. But assuming you mean the last puzzle here, it was actually designed around that concept, but it is totally not necessary, as you can just use deletion trick from previous puzzles to type whatever you want.
- I've noticed Ctrl+Z can be slightly too destructive. In retrospect, I think I should've separated undo action every X amount of letters (or mark a separation when you enter a new level), so it doesn't just revert you a kilometer away.
- Yeah, this mechanic is not introduced well at all. We've already talked about it on Discord. A single extra puzzle before that would resolve this issue and I'll make sure to include it if I continue with the project (or maybe as a quick patch after the jam!)
This is good feedback. Thank you!