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(1 edit)

Love both the idea and execution. That being said, I think the mechanic is inherently difficult to grasp:

  • very hard to visualize and make sense of which drow word direction is the correct one
  • returning to a state to try smt else is a PITA (but huge props for having the undo)
  • add me to the pile of players that took a while to figure out the delete code room
    • most puzzles stumped enough so that instead of an "heureka" moment I usually got "oh right, I'm so dumb that it took me so long..." (might be a me thing tho & I might be just that thick 😅)

I'm not sure how personal and fixable these nits are, so feel free to disregard all of them.

(+1)

Oh, yeah, no, totally valid observations. I'll definitely consider them if I ever decide to continue working on this game (and I already have some gameplay mechanics in mind!)

  • For me and people who I let playtest the game in VC, I think it felt intuitive that you just run the commands along the direction you type them, and it would've been weirder if they had to type the word the other way. But assuming you mean the last puzzle here, it was actually designed around that concept, but it is totally not necessary, as you can just use deletion trick from previous puzzles to type whatever you want.
  • I've noticed Ctrl+Z can be slightly too destructive. In retrospect, I think I should've separated undo action every X amount of letters (or mark a separation when you enter a new level), so it doesn't just revert you a kilometer away.
  • Yeah, this mechanic is not introduced well at all. We've already talked about it on Discord. A single extra puzzle before that would resolve this issue and I'll make sure to include it if I continue with the project (or maybe as a quick patch after the jam!)

This is good feedback. Thank you!

For me and people who I let playtest the game in VC, I think it felt intuitive that you just run the commands along the direction you type them, and it would've been weirder if they had to type the word the other way. But assuming you mean the last puzzle here, it was actually designed around that concept, but it is totally not necessary, as you can just use deletion trick from previous puzzles to type whatever you want.

When actually writing/moving around it's more intuitive for sure. Just in some cases it confused me a bit. I actually solved the last puzzle using deletion, but it took away a bit of my excitement as my planned solution hasn't worked out (it would have if I undo-ed back and rewrote the word, but why would I bother at that point...)