Love both the idea and execution. That being said, I think the mechanic is inherently difficult to grasp:
- very hard to visualize and make sense of which
drowword direction is the correct one - returning to a state to try smt else is a PITA (but huge props for having the undo)
- add me to the pile of players that took a while to figure out the delete code room
- most puzzles stumped enough so that instead of an "heureka" moment I usually got "oh right, I'm so dumb that it took me so long..." (might be a me thing tho & I might be just that thick 😅)
I'm not sure how personal and fixable these nits are, so feel free to disregard all of them.