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Godot has so many good guides to understand features that it's crazy. Only bad part is finding how to do it correctly in the most current version that changes things up lol.  I ran out of time near the end sadly which is why I didn't test those last few background shapes for their beat strength level.  Didn't expect them to be in the road at points. 

For real. I only found out about autoloading scripts to use them as global variables (singletons? Something like that) after the jam ended, so the code for my game as it exists now is a bunch of spaghetti of nodes passing variables to each other back and fourth like the world’s most confusing game of telephone. I was able to keep track of it ok with only a couple of objects on screen at any given moment, but for a game any larger in scope it would’ve absolutely murdered me lol