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I got jumpscared by a dinosaur. I was NOT ready for that lmfao.

I like the fact everything has a distinctive audio queue and the surreal nature of it all. I played nights 1 and 2.

It took me a bit to realise which things could be interacted with and which "rooms" there were. I didn't expect to have to go into the "fridge" room to interact with the fridge, rather expecting to interact through the kitchen itself. My other criticism would be that I would like to have a way to see the time left in the night.

Also tiny ""bug"" report: You keep the item between game overs/going to the main menu.


I found it funny, nice game for a gamejam.

(+1)

Hello!

Regarding the interactions, they are a bit unintuitive indeed. We plan to update the game after the jam to address these issues.

(for instance making on hover outline around the interactible objects)

Regrettably, we just didn't have enough time to implement all our ideas, as it commonly happens.

I am happy that  you liked our game regardless and thanks for your feedback!