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peulight

4
Posts
A member registered Apr 21, 2025

Creator of

Recent community posts

Hello!

Regarding the interactions, they are a bit unintuitive indeed. We plan to update the game after the jam to address these issues.

(for instance making on hover outline around the interactible objects)

Regrettably, we just didn't have enough time to implement all our ideas, as it commonly happens.

I am happy that  you liked our game regardless and thanks for your feedback!

feeling's mutual 馃

Sorry, its the mistake on our part... the actual night making was rushed and first night's difficulty happened to be too low to be engaging.

We plan to fix the game a bit after the jam so if you will have nothing to do, maybe give the game another chance.

Anyway, really thank you for the feedback.

Hello! Thanks for feedback.

Regarding core gameplay, there is this issue that if we had explained every detail of the game thoroughly, i think it would have deducted from experience, yet it seems we were too vague.

If you still interested, the whole game works on "opportunities" and every few moments each enemy has one, then the difficulty will decide if enemy will actually take action. 

Yes, that makes enemies a bit inconsistent and quirky. Freezing - the most, as you theoretically may need to spend whole night under the bed. Regarding the fail conditions, you need to manage washing machine to your left, watch for skeleton at the front and not let the dino in the house at all.

Regarding window, its press and hold,  then listen for sfx of him leaving.  My bad.

And lastly for the time passage, i think its for the best - keeps up the tension.

Again, thanks for giving our game a try, albeit not meeting the expectations.