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Fun entry! I played "Merge to win" for like 30 minutes and it was very relaxing for my brain. I always loved physics interactions in video games, and I think it encapsulates what's so fun about it. Those "pop" sound effects are just cherry on top. Survival mode is fun as well, it's amazing to see how funky physics behave with those attractions, but I'd recommend making a barrier of some sorts, or a magnet to map's center, because they would just keep flying out of the distance, meaning I would never lose.

For the "Merge to win" mode, my only complain is that some colors are kind of hard to distinguish - purple and pink are very similar to each other. I'd recommend messing around with different patterns or something. I see you've started on this variety by making some materials unlit, but I think more variation would be appreciated so types of cubes can be easily recognized, especially those at low levels.

Glad you enjoyed it!
Yeah, the physics based game mechanism has this automatic fun factor to it. It kinda just works. 
The barrier you mention is a nice advice, but you see  - those shapes are out of control man, sometimes they take to the sky 😂
Anyways, this is a very roughly-made game. I made it simple so that I can look back at my Git commits to re-study how they were made. It was vibe-coded, but I don't intend to vibe code too much if I am serious about using Bevy more in the future.
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Just checked out your game and channel, and I'm a instant fan!