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(3 edits)

oh, another request. Is it possible you might be willing/able to add the regen blessings you can get from the fortuneteller to work when travelling? There are blessings that regen health or mana, but they only work in combat per turn, perhaps you'd be willing to also have them regen health or mana for every step taken on the world map too?


I also have a question concerning class unlocks, what causes them to appear? I thought it was levels in certain classes, but I leveled up mage and swordsman on two different characters, and they got different classes! One got holy knight and dark knight, and the other got spellblade, magic swordsman, and paladin! Also, do they stop unlocking classes after a certain amount or something? It seemed like after a bit, I can no longer get more classes.


I also found another bug. Entering the ladder in the upper right corner of the big city (I assume that would be the sewer dungeon?) puts you at an error screen that says "Failed to load img/parallaxes/pipes.png" and softlocks your game requiring and alt-f4.

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To answer the first, yes I can, I think...maybe. Due to what RPGM plugin that's responsible for the Blessings, I'm unsure if I can move that to a passive state where it regens outside of battle. But I will see what I can do.

You earn Job Points from battle, earn enough and you unlock the next tier of class, some fiddling with the JP rewards and class unlock thresholds may need some tweaking. Also all base classes have their own unique unlockable classes, that's why they're all different. They stop unlocking after a while because I made only so many classes before I ran out of ideas/wanted to prevent power creep and make the player too overpowered whether by design or by accident.

That bug is probably caused by how RPG Maker removes assets when the "Exclude Unused Files" option is enabled during deployment since files being used by plugins sorta don't count as being "used". I will see about fixing that, but a band-aid fix would be to get a blank png file, rename it and put it into the parallaxes folder. Its dumb and stupid, but I will try to find something more permanent even if it means making a blank map with the file in question being used so RPGM doesn't auto-delete when I try to make the game smaller or I just deploy the game with all its files intact which would bloat the zip file a bit but it would fix that bug in its entirety.

With the first alpha version being close to being done, these bug fixes and adjustments you recommended will be/have been incorporated.

Thank you for your time and patience and most importantly, feedback.

EDIT: The regen blessings are now passive and work outside of battle.

(1 edit)

Cool! Also what I meant as in I stopped unlocking classes for a while, I mean as in the game stoped giving me classes even though I know there are some I still haven't unlocked. You can get every base class on a character by retraining at the fortuneteller, but it seems like after ~15 or so classes, it stops giving you classes. Like there's a limit on how many you can get or something. Like I trained both characters to mage level 10, but because one already had too many classes, it didn't get like mage, battlemage, sage, or spellsword.

Oh? I'll have to investigate why there's a hard limit to class unlocks. If I have time, I'll try and find an answer to how and why that is.

Please do! These kind of games I looove collecting all the classes. Adding secret classes that are harder/more obscure to get then normal would also be pretty sweet in the future.