Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This game is super rad! I absolutely love the style. It kinda reminds me of Devil Daggers a little bit, which I love.

Dashing around the stage feels super great. The sound design is really insanely good. Super well done on that.

It took me a little bit to understand the game but reading the comments here helped with that. I'm not sure I understand the point of high kicks. Is that just to clear the pillars littered around the stage? I feel like I was able to make do with dash and low kick and sometimes snap. Eventually I was able to get up to heat 16. It sounds like the boss is bugged so I assume that's about as far as I can get. 

Really awesome stuff though. I'd love to see more of this. Well done!

haha, it's funny, bc one of my jam partners said about the same, but i've never played things like devil daggers or hyper demon but that's what it gets compared to! my audio team was goated, BVSSIC has a lot of audio engineering expertise and HC1 provided some good starting samples that he processed. so for instance, we took advantage of sidechaining in the godot audio bus to make the audio duck underneath high-impact sounds like the snap attack or the dash.

the high kick was my way of clearing a path through the pillars yea! but we're gonna be revisiting the moveset. thank you for giving it a shot!