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(2 edits) (+1)

I liked the sound design and the skeleton fights once they were sped up!

I would have loved a reset button as the first thing i did was get stuck in the door as it closed lol. Also it was easy to just push boxes against a wall which would also mess up the puzzle.

In general i would have loved to see a lot more of the puzzle space of the ability explored as it was currently only used in one or two puzzles. For instance being able to walk past skeletons while using the ability.

(though the skeletons and box pushing puzzles are a bit at odds in the design so i would cut the skeletons entirely and focus on the ability and action sokoban kinda gameplay with dodging bullets and spikes comprising the action.)

Oh yeah and the title splash art and capsule art for the game are very grainy, which was a bit offputting as a first impression (looks like it was made from downscaling an image without cleaning up the art?)

(+1)

Reset would have been good since I was able to completely eliminate that bug. The ability was the slow down as well as the QTE in my head canon. I made the later rooms more open choice as to how you wanted to play it, but wanted to force the player to at least try out both the puzzling and fighting each twice. Also, I kept it small for time and I like to keep my jam games down to 5-10 minutes or less, especially when there are a lot of games to play.

The title image was done with a lot of the spray paint tool, I like the chaos it creates and I usually go over it and refine it so that until it looks only a little messy. Still working on the style and trying things out. Sorry you didn't like it.

Thanks for the feedback and thanks for playing.