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(+1)

Very visually stylish game with some pretty wild scoring.

It was a little hard to tell what to do or what was going on my first go around, and unfortunately when I died, the screen faded to black and then the game closed which seemed pretty rude. On subsequent playthroughs, that didn't happen.

There was an airborne enemy that kinda kicked my ass quite a bit on my first few attempts, but strangely once I got the hang of it, they didn't spawn anymore on the following run. I'd like to see maybe some more visual clarity on the hit radius of some of the attacks, especially the kicks and the snap it was kinda hard to tell what I was and wasn't hitting in the heat of the combat.

Overall some slick movement in both the sliding aspect and the dashing and jumping and training enemies around!

(+1)

yeah! thank you so much, there were a lot of design considerations and conveyance that slipped through the cracks because of how hard we were crunching 😩

(+1)

Absolutely understandable. Still a super slick product as it is, you guys did awesome!