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Had a good bit of fun with it, the main points id make are:

I'm being told in the top corner of the screen that I'm going at 60-120kmph, but it feels like I'm relatively slowly driving around spikes, I don't play many driving games, but I would say that generally you want to be doing something interesting such as, strategically picking when to boost, or breaking round turns both of which I wasn't doing. You also have space to boost without mentioning it anywhere? I'm guessing that you left it in from Chief's implementation?

The boxes are a fun idea, but I don't feel like they currently add too much to the gameplay, I put 2 on the truck, a wait a tenth of a second when the game starts to make sure they don't immediately fall of, then drive like they're not there. There's also no incentive to over achieve, no risk/reward or interesting decision making, which I feel the mechanic could easily add.

Overall I'd say that it feels like the game doesn't know what game its trying to be, I would focus on either speed, or carrying the boxes, or try to make the current intersection between the 2 feel less messy. All that said I do think there's potential with this idea.

Thanks for the feedback!

Yeah, the Braking and the whole level design still needs to be reworked a bit more.

The boost has not been fully implemented yet, as in it's unlimited, and I forgot to turn it off for the build. I need to add VFX and a limit for it still.

I'm undecided on the boxes part as well, I'm not sure whether I should keep them or not. I'll probably add some rating system based on the amount delivered with some leeway to choose less and be safe.

I do want to try and go for both precision and speed, but I might have to drop one if it doesn't work out.