Thanks for the feedback!
Yeah, the Braking and the whole level design still needs to be reworked a bit more.
The boost has not been fully implemented yet, as in it's unlimited, and I forgot to turn it off for the build. I need to add VFX and a limit for it still.
I'm undecided on the boxes part as well, I'm not sure whether I should keep them or not. I'll probably add some rating system based on the amount delivered with some leeway to choose less and be safe.
I do want to try and go for both precision and speed, but I might have to drop one if it doesn't work out.