Might I ask, what do you have in mind when you say “progression”? Currently I’ve been trying to design a decent “difficulty curve” but perhaps you had in mind upgrades or different levels and such. I’ve also been looking into the Moonbit SDK, but it looks like the badges and scoreboards aren’t implemented there yet even though the docs have examples for it.
Viewing post in GBG: Dancing around the Glowing Night jam comments
Any form of progression. Something that changes over time because now in the first seconds of the game you've seen everything. It could be multiple levels or indeed increasing difficulty. could be more blocks, faster blocks, bigger blocks, new mechanics. Just do what you think would be fun to play :)
The MoonBit SDK indeed doesn't have Boards and Badges yet. I've asked Applejag to look into it over the weekend, so we'll bring it in in the next release.
Thanks for the feedback. I’ve released the latest version that has a ramp up curve so there’s some progression to how many fireflies are on screen at any moment. This should make it harder to survive as the game goes on. There’s also an ability to jump over gaps as you suggested: walk into a one tile gap and you’ll automatically jump over. Instead of shooting I added a tongue attack that you can use to grab fireflies from far away just like a frog might do. I am also interested in your suggestions for more blocks, currently I added one to recover single tiles and one that clears the screen that function similarly to the existing fireflies but are slower so should be easier to grab. Since I’m still working with abstract/blocky visuals they’re different colors for now.