Thanks for the feedback. I’ve released the latest version that has a ramp up curve so there’s some progression to how many fireflies are on screen at any moment. This should make it harder to survive as the game goes on. There’s also an ability to jump over gaps as you suggested: walk into a one tile gap and you’ll automatically jump over. Instead of shooting I added a tongue attack that you can use to grab fireflies from far away just like a frog might do. I am also interested in your suggestions for more blocks, currently I added one to recover single tiles and one that clears the screen that function similarly to the existing fireflies but are slower so should be easier to grab. Since I’m still working with abstract/blocky visuals they’re different colors for now.