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Yes Interesting.. Thanks to point that out... At the moment there export 8 directions and 16 directions, but yes are isometric top Down... Also there is orthogrphic export (front sides back top and down)... that I used to reimport back to Pixzels to create the model... Also I added a random angle snapshot... But I did not thought about 8 directions orthographic... That would be really handy for models on pixleart to be rendered 8 diretions for a fps game... Same as Doom directional sprites rotation. Defenetly I will add this export on next future update... Thanks PsychoJack!

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Hello pixel_Salvaje. Thanks for responding.  Much appreciated for hearing me out and for considering the potential update. I think this is a really amazing tool. 

Having played a lot of Doom and dabbled in some modding, this tool would perfectly fit right in the alley for those looking for an extremely handy toolset for sprite work that demand a lot of sprites of that nature. 

As a possible hypothetical addition to the orthographic rotation, is it possible to also have it where you can get sprites from a top view orthographic? So if you wanted 8 direction sprites from a top or bottom view for those who want to really spice up their sprite work now that tools like this enable more faster workflows? 

I'm asking because Doom style sprites look amazing and detailed, and those are only 8 directions in a 360° left to right fashion. But what about from the top or bottom view for those looking to incorporate sprites in more 3d environments, or those with more complex elevation or areas. Just something  I have been thinking about with this, but feel free to tell me otherwise if its unrealistic in any way. I'm already happy to see a tool like this exist. It's the only one of its kind.

Once I have tried a rotation sprite doom system, including the top and down... After some days of work I could not get nice results... Player mostly sees the enemy from its sides... and when player see the enemy from top is too much of a change of  sprite... Change sprites from each sides works good because are small variations changes... but changing sprites from side to top there is too much of a jump... I could not get nice results by myself... Maybe need to think more about.