Yes, I mean showing the player the best possible score on that round. Rerolls aren't dependent on an explicit seed (maybe they should be). The best possible score would be recalculated after rerolls or even maybe after an ingredient is dropped into the cauldron. That would give the player immediate feedback as to if their action was good or not. I wasn't thinking about normalizing the score depending on the BPS though. I set out to make a luck based game, so in my mind the BPS would be more like an indicator for the players not to spend too much time calculating that round and preserve their cognitive stamina for a round where they would actually be rewarded for it.