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pixelberk

190
Posts
12
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36
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A member registered Jul 21, 2022 · View creator page →

Creator of

Recent community posts

great take on the theme. very funny, very gay

quite excellent

I wish it had a linux or  a web build. Looks fun to play.

I like the mustache cat

Cool promising idea, The game requires more work for it to b playable. You should take a look at the scaling options in the godot project settings again because it's not scaling properly. It's unplayable in lower resolution monitors. 

I gave it another go. It's loading now but the game seems quite incomplete. Cool idea though, it could be developed further.

Thanks for playing!

Thanks for playing

Thank you for playing. I did make the music, you can click the link in the description and press the play button on the top right. It should take about ten seconds after you hit play for it to download all the sample and start playing properly.

Thank you for playing!

the hamster is the cutest but the game overstays its welcome by a lot. the -50 wedges should be more like -5, -10 and -20 and the upgrades should be much much cheaper. There should be  no calculation needed to know that an upgrade will pay itself off in a couple of turns. The fact that the hamster squeaks to let you know that you can stop hitting space bar without any visual cues is an accessibility issue. It's a great entry overall. Very cute. 

It's a bit too challenging for a jam game. I love the character model. The primary mechanic is cool and satisfying when you get it right. I can see people trying time the swings and get frustrated. The "hold left mouse button" should probably be emphasized multiple times. 

a 5/5 game in all aspects

I guess it really is a show stopper because the game won't load. 

I went through something called d4c or something, got multiplied and all my bodies got stuck in a hole. Two of them are dead and I don't know how to leave. pls send help.

sick transition effect! I got to 73 before I died.

I wish the circle was a little gray rather than full white. Cool  interpretation of the theme. Nice job!

Thank you for playing. I deeply regret any hardships the thumbnail might have caused you. I promise to take great care to avoid acting in contradiction to the culture of solemnity and earnestness championed by "The Very Serious Juniper Dev Game Jam" event in the future. 

this joe guy seems deeply inquisitive and thoughtful. thanks for introducing me to him. I'll rate this 5/5 if it shows up in my queue.

I'm pleasantly surprised to see you give it a try :D Thank you for playing!

Sorry for the late reply. You can modify it however you want and use it in commercial projects as long as you attribute us. Feel free to ask further questions if you have any. ^^ 

Yes, I mean showing the player the best possible score on that round. Rerolls aren't dependent  on an explicit seed (maybe they should be). The best possible score would be recalculated after rerolls or even maybe after an ingredient is dropped into the cauldron. That would give the player immediate feedback as to if their action was good or not.  I wasn't thinking about normalizing the score depending on the BPS though. I set out to make a luck based game, so in my mind the BPS would be more like an indicator for the players not to spend too much time calculating that round and preserve their cognitive stamina for a round where they would actually be rewarded for it. 

Thank you for playing! That's a very interesting take. My gut instinct is that making sure the demand is always exactly matchable is not mathematically trivial.  I'm positive the players would be able to fairly easily deduce which ingredients are needed to get a perfect score. With that being said, how would you feel about having a "least possible discontent" display? I think it would be especially fun to see how it changes after rerolling an ingredient. The player could also be able to better tell how well they did in any given round. Thank you for your comment. This is fun to think about :D

Yeah, I might come back to this project in a couple of months to add exactly those things. Thank you so much for playing!

Thank you for playing!

The game bugged out on day 3 once, right after I submitted the potion without any ingredients at all. It also bugged out once on day 6. Can't get enough of the music. The visuals are so good too. 

plaguebringer was scary looking. I was sure I was going to die but it didn't take many hits to take them down. The art is top notch. It would go a long way, in terms of playability, if the player didn't have to drag and drop the spells to the bottom and instead they could just click them to put them in the first empty slot. What would be even better is if you could click a spell, then use the numbers on your keyboard to put it down to a slot to mix it.  Also, the mouse input is quite laggy, maybe because of the way the custom pointer is implemented in Unity? Overall, it's a very fun game.

Very cool creatures!  I wish I was able to open up the "egg and baby creature holding panel" on the left while looking through the book. 

I got 652! Cute game :D

yeah, I get that. I didn't have enough time to animate the scoring equation the way I wanted to. Thank you for playing!

Thank you for playing!

Thanks for playing! I didn't do as good a job as I could have done demonstrating the how the score gets calculated. I will be adding and modifying a few things once the voting period ends. 

yeah, unfortunately I wasn't really able to work on the game this past week so I couldn't implement win or lose conditions. I didn't have enough time for the audio either. Thank you so much playing. 

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Thank you for playing!

fun game, catchy tunes. 

Glad you enjoyed it. Thanks for playing!

Thanks for playing! Thanks for the feedback!

Thank you for playing!

Thanks for playing!

Thank you for playing!