The game bugged out on day 3 once, right after I submitted the potion without any ingredients at all. It also bugged out once on day 6. Can't get enough of the music. The visuals are so good too.
pixelberk
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plaguebringer was scary looking. I was sure I was going to die but it didn't take many hits to take them down. The art is top notch. It would go a long way, in terms of playability, if the player didn't have to drag and drop the spells to the bottom and instead they could just click them to put them in the first empty slot. What would be even better is if you could click a spell, then use the numbers on your keyboard to put it down to a slot to mix it. Also, the mouse input is quite laggy, maybe because of the way the custom pointer is implemented in Unity? Overall, it's a very fun game.
I forgot about the 5 W's until the very end. The reveal was I little confusing probably because I was fiddling with the controls as it was happening. However, I do feel it wasn't properly foreshadowed either. The link to the actual collection of photos and the essays was very cool and unexpected. I'm very pleased to see a type of game that feels way outside of the usual stuff seen on jams.
I love the premise and I love what you were able to do with the assets. The character controller needs a lot more work though. It doesn't feel good to fly as it is. I would love to be able to align myself without having to hit a dedicated button for it. The strength of this game really does depend on how it feels to fly and I think it has a lot of potential.
Very cool game. I love how the character is strong enough to kill themselves if they run into a wall. One annoying thing about it is that them dying even when the door is open for the next level. I kept intuitively walking forward and dying instead of waiting. :D The game is underrated because of the lack of a web build I think.
Cool music, I appreciate the bass. The character definitely needs to have a higher gravity. I love the character animations, they're very cute. It's really satisfying when you catch the monster with the dive attack. It needs more content to justify the amount of play time though, unlockable abilities and different enemies and such. As it is right now, it gets quite repetitive.












