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I think the concept for this game was pretty good. But I quickly found that the 200 bones enemy was extremely strong. So I just ended up farming 200 bones, then spawning one, then repeating that. I managed to always have 4 of the 200 bone enemies attack until the hero died. 

Possibly increasing the player damage or reducing the 200 bone enemy HP would've been a good nerf. (my setup was I placed a 200 bone enemy, then in the corner of my screen I clicked the bone box for bones, then repeated). 

With a bit more balancing, I think this game could be very very great!

(+1)

Thanks for the valuable feedback,  I will look into tweaking some of the minion values to make the gameplay more challenging. I agree the warriors have way too much hp. They attack and move more slowly to compensate but that doesn't really matter when you can just surround the hero so he doesn't move.