Really good pixel art
farismmk
Creator of
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Fun game, good concept for cozy winter, but lacking on theme a bit.
As others have mentioned the collision detection was a bit wonky, and the faster movement compounded that issue. That said, I was still able to beat it in a few minutes, it probably would have been way too easy without a bit of challenge.
Things I liked
- Graphics were beautiful
- At first I felt lost, but then each time I discovered a pathway that didn't have footsteps on it yet I got excited to see which golden object I was going to encounter
- The footsteps mechanic
Things to improve
- Somewhat confusing navigation at first. It's basically like a 2d dungeon crawler but it's outside, which is super creative but also takes a bit to become accustomed to.
- The whole time I was anxious I was going to get lost or not being able to finish, since I didn't know my progress. I wonder if there's a way to indicate progress without displaying it as a gui element.
- I wanted to go through all the dialogue branches, but it seems on some I couldn't explore.
Best category: Presentation
Fun game! Physics was really good.
Things I liked
- Art style, both 2d and 3d
- The tutorial was cute and polished
- Slidey physics on half-pipe is super fun
- Smooth fps on web build
Things to improve
- Levels kind of long/repetitive, no checkpoints
- Collision is a bit jarring, hard to jump past
- Collision should scale based on size of obstacle... those tiny pesky rocks!
- Stamina was super generous which is fun, but could be also be interesting if stamina/meat was more limited and obstacles were more forgiving and meat was placed closer to them, temping players to go for it.
Best category: Enjoyment
It's a fun idea, I love decorating stuff. And surprisingly accurate. The clients are calling me out on everything I didn't do right, lol.
The gameplay is pretty good. My main suggestion would be ux improvements like allowing clicks to progress dialogue, and making it easier to move/erase objects (like right click to erase, hold shift to move or something). Allow people to get into the flow of decorating rather than clicking on the buttons to switch between their brush.
This is insanely well done, one of the most creative mechanics I've witnessed in a game jam. Like it's seriously so good. The level design possibilities are endless.
The only project so far that I've given 5's for both creativity and enjoyment. It's a shame it wasn't winter themed because you would have knocked it out of the park.
This could become a high quality mobile game for sure. Might be a little shallow for a desktop release.
Love the vibes in this game, the pixel art looks wonderful. The little touches are nice, the snow trails, the fishing interaction, all feels really good and nostalgic.
The main feedback I have is that the fishing game is the only one where its clear you are gathering while holding E, because an animation plays.
Very creative, loved the polish put into each thing, few of my favorite touches
- The music track
- Physics engine for the buttons
- Building the snowman and the screenshot function
The input being keyboard-only, and the three match games in a row were a bit much, but it's very impressive how much content you were able to fit into a short jam. It would have been nice to incorporate the theme somehow too.
Very cute pixel art, loved the little touches like the ice bobbing up and down in the river, or switching the word "health" to "warmth". Made it feel very cozy. Controls were tight and responsive.
The snowballs did feel more like balls of yarn to me, and it got a bit repetitive trying to get to the boss without any progress indicator. Also any time there is WSAD as controls its nice to also have them on arrow keys.









