Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

farismmk

191
Posts
11
Followers
5
Following
A member registered Apr 22, 2020 · View creator page →

Creator of

Recent community posts

Really good pixel art 

Very unique mechanics. Mirror platformers are pretty common, but the idea to allow swapping was really neat. And using gravity to accelerate jumps was a really nice effect to unlock lots of cool level design. Nice job on the theme!

Great game. Unique combat abilities, just the right amount of challenge. Loved the pixel art and the music complemented it well.  

Really cute and fun little game. The story is excellent, I was feeling so bad for Grizzly missing his buddy.

The race was a lot of fun, just the right amount of challenge.  Along with the music track. You picked good assets to make this game feel cozy.

33 seconds to go, congrats on your first game!

Fun game, good concept for cozy winter, but lacking on theme a bit.

As others have mentioned the collision detection was a bit wonky, and the faster movement compounded that issue. That said, I was still able to beat it in a few minutes, it probably would have been way too easy without a bit of challenge.

Nice idea, and I enjoyed the variety in levels. Good job designing all of them, with a gentle increase in difficulty.

I think there was an issue with the controls, they aren't set to WSAD for movement. I was able to kind of get movement working but it was super awkward so between that and trying to navigate the invisible maze I kind of gave up after rotating a few mirrors.

Really ambitious game for a 3 day jam, impressive what you all were able to make in such a short amount of time. Even the itch page looks awesome.

The art and music are great, just leaves a bit to desired on the gameplay.

Nicely done with mixing 2d sprites in a 3d world.

The music isn't looping though so most of the game was pretty quiet with just the shoveling noise.

You have such an awesome art style. This game has kind of a Binding of Isaac feel to it. And I love the way you stylize GUI elements.

Overall though, everything feels like it needs to be sped up. The intro, fade transitions, typewriter effect etc should all be faster.

Fun puzzle game. Art was nice, concept was fun.

Some things I would improve are the placing of signs feels a bit clunky, and not having to entirely reset the level on fail. Also adding a bit of audio is a really easy way to add a lot of emotion to a game.

Things I liked

  • Very cute and cozy game, really like the art style
  • Controls feel nice and tight
  • Ice effect is great, both the sliding and the reflection

Things to improve

  • Needs some levels to use the sliding mechanic
  • Fixing the layering issues

Best category: Presentation

Things I liked

  • Graphics were beautiful
  • At first I felt lost, but then each time I discovered a pathway that didn't have footsteps on it yet I got excited to see which golden object I was going to encounter
  • The footsteps mechanic

Things to improve

  • Somewhat confusing navigation at first.  It's basically like a 2d dungeon crawler but it's outside, which is super creative but also takes a bit to become accustomed to.
  • The whole time I was anxious I was going to get lost or not being able to finish, since I didn't know my progress. I wonder if there's a way to indicate progress without displaying it as a gui element.
  • I wanted to go through all the dialogue branches, but it seems on some I couldn't explore.

Best category: Presentation

Nice cozy barista game

Things I liked

  • Filling cup animation and sfx was satisfying
  • Art style was very crisp

Things to improve

  • Some form of progression
  • Music didn't really seem to match

Best category: Cozy Winter Vibes

Fun game! Physics was really good.

Things I liked

  • Art style, both 2d and 3d
  • The tutorial was cute and polished
  • Slidey physics on half-pipe is super fun
  • Smooth fps on web build

Things to improve

  • Levels kind of long/repetitive, no checkpoints
  • Collision is a bit jarring, hard to jump past
  • Collision should scale based on size of obstacle... those tiny pesky rocks!
  • Stamina was super generous which is fun, but could be also be interesting if stamina/meat was more limited and obstacles were more forgiving and meat was placed closer to them, temping players to go for it.

Best category: Enjoyment

Fun idea to have your ammo be snowballs that you collect by running around.

Enemy AI could probably be toned down a bit, and the big snowball show do more damage too, since its more effective to spam small snowballs.

Max score 52 :D very cute game, and difficulty feels about right for a cozy game.

One of my favorite in the jam so far. The concept, art style, puzzles, and music all complement each other so well. 

I'm the "de-tangler" in my family, anytime necklaces or headphones or something gets tangled they bring it to me, so I particularly loved the yarn game lol.

Really enjoyed the parallax intro, and the snow particles, and just the general art style. Felt like you put some effort into stylizing GUI as well, which is always a nice touch for dialogue based games.

Very creative loop based puzzle platformer, I enjoyed it a lot. A little challenging, but the level design was excellent.

It's a fun idea, I love decorating stuff.  And surprisingly accurate. The clients are calling me out on everything I didn't do right, lol.

The gameplay is pretty good. My main suggestion would be ux improvements like allowing clicks to progress dialogue, and making it easier to move/erase objects (like right click to erase, hold shift to move or something). Allow people to get into the flow of decorating rather than clicking on the buttons to switch between their brush. 

Nice submission, I'm impressed that a 1-bit game was able to achieve a cozy winter feel. The copy mechanic was creative and unique, and made for a small but challenging metroidvania.

I do wish the resolution was a bit larger, and that the instructions/tutorial was a bit more clear at the beginning.

This is insanely well done, one of the most creative mechanics I've witnessed in a game jam. Like it's seriously so good. The level design possibilities are endless.

The only project so far that I've given 5's for both creativity and enjoyment. It's a shame it wasn't winter themed because you would have knocked it out of the park.

This could become a high quality mobile game for sure. Might be a little shallow for a desktop release.

Love the vibes in this game, the pixel art looks wonderful. The little touches are nice, the snow trails, the fishing interaction, all feels really good and nostalgic.

The main feedback I have is that the fishing game is the only one where its clear you are gathering while holding E, because an animation plays.

Really fun implementation of the reflect theme, one of my favorites so far. Even though it's simple I enjoyed the game a lot. Perfect level of difficulty for a cozy jam, not too easy but not too punishing. Good level design. I would have played a lot more levels if they existed.

Nice game, the spider has a lot of personality even though its simple. The looping mechanic was creative. 

I was wanting there to be more use for the bombs though, like some Zelda style secret hidden passageways or something. Also support WSAD for movement.

Making soup is like the ultimate cozy activity. Great pick for the idea and loved the execution.

My one feedback is it would be great to view the cookbook from the kitchen, without having to go back to talk to Squeak. Or maybe you can do that and I just didn't figure it out.

Love the art style, very cozy feeling. Specifically the way the levels are designed with the platforms are really cool.

Not sure how the theme plays in here, but fun game regardless.

You were really able to sell the downhill "motion" of the game despite it being flat and appearing to be a reflection. Pretty cool effect, feels very much like an arcade game, and the music was a good choice.

Simple but satisfying.

Art style and music are very cozy feeling.

The custom mouse cursor was a bit frustrating though, the hit state on it was wonky.

I'm always a sucker for games made with a custom engine, this one is pretty cool and fits the theme well.

I think the one major gameplay change that could be made is limiting the # of times you can delete blocks per level, and building puzzles around that.

The guitar hero style music game is cool. This game has a very atmospheric feel, enjoyed it.

Very creative, loved the polish put into each thing, few of my favorite touches

  • The music track
  • Physics engine for the buttons
  • Building the snowman and the screenshot function

The input being keyboard-only, and the three match games in a row were a bit much, but it's very impressive how much content you were able to fit into a short jam. It would have been nice to incorporate the theme somehow too.

It's interesting having a platformer with destructible obstacles, and the reflection snowflake as the clear mechanic was a cool take on the theme. Nicely done! Just needs some work on level design.

Nice little pacman clone, but slowing down the character and introducing a dash instead.

(1 edit)

Very cute pixel art, loved the little touches like the ice bobbing up and down in the river, or switching the word "health" to "warmth". Made it feel very cozy. Controls were tight and responsive.

The snowballs did feel more like balls of yarn to me, and it got a bit repetitive trying to get to the boss without any progress indicator. Also any time there is WSAD as controls its nice to also have them on arrow keys.

Fun game with a unique mechanic, fits the theme perfectly, well done.

As others have already mentioned the primary issue is the sensitivity when rotating mirrors. Also the hit state to grab them is a little small.

Took me a bit to figure out how the reflection mechanic worked, but it was an interesting little top down puzzle game. Nice and interesting art style!