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farismmk

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A member registered Apr 22, 2020 · View creator page →

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Thanks for playing and for the great feedback!


The enemies get stronger over time, so you need to keep upgrading and building turrets. But I don’t think this is obvious since you don’t see any damage/health numbers.

And there are different enemies in later waves (slow moving with more hp, fast moving with less hp) which kind of forces you to change up tactics a bit.

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Thanks for playing. New teddy bears spawn each wave. But you're the second person to give this feedback so perhaps I need to put some type of hint in game.

And not being able to jump over walls but shoot over them was a deliberate design choice, but I'm open to revisiting it.

Thanks for playing! hopefully I can fix the lag

Thanks for playing! New ammo spawns in the toy box every wave.


And hopefully I can address the lag in the second part. I didn’t test it on other devices and developed it on my gaming machine which gets 60fps. But my card is a fairly old 980tx.

Nice game and music choice. The rhythm clicking felt tight. My only suggestion would have the notes be synced a little bit more to the music.

Probably my favorite concept, I had a lot of fun trying different combinations to try to see what would break and go crazy.  It could be a lot more fun with some better presentation.

Fun game, nice concept. Pretty challenging though, I couldn't get past level 6

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Very unique game. At first I couldn't really figure out what I was doing, but after a couple contracts it made a lot more sense. Lots of depth here between the three choices and the peek mechanic. Feels like this could be expanded quite a bit.

The UI/UX needs a bit of work though to make it more clear how the user should interact with the cargo, and just generally make it more appealing.


Really enjoyable game. The difficulty scaled properly with each race, making them all feel challenging. Simple but fun.

Good audio choice for this type of game. Interesting concept too.

My main feedback is that you don't really have to think about the puzzles too much. There's really only one path to take.

Making three different games basically, all using one handed controls, in a short jam. Very nice!

Impressive how many puzzles you were able to create in such a short jam. And even though you didn't have an artist it still feels cohesive. Nice job!

Love it! I take it as the highest compliment if someone cares enough to try to break my game haha

Very cool concept, surprisingly deep for a short jam.

Took me a few times to beat that pretentious golden horse who thinks he's better than me.

Fun little short game. Got caught by human and then shark, and then figured out I just had to stay a certain distance away from them.

I would suggest finding better looping music though, for such a short loop its kind of jarring.

Love the art and the music. Nice implementation of the limitation as well. But you figure out the strategy pretty quickly and then win every time.

Really nice environment art and level design. The wall jump needs a bit of work, combined with having limited lives and a full reset makes for a bit of frustrating platforming.

Nice game, very smooth controls

 Cool concept, one of the few games I've played in this jam that is skill based, and you feel yourself getting a lot better at the mechanic the more you play. The art, while being simple, has a nice feel to it.

One thing that helped a lot was going fullscreen. In windowed mode I was getting frustrated due to my mouse cursor constantly going out of the game area.  

Full town, mini quests, resource collecting, inventory system, shop keepers. That's a lot of content for a 3 day jam. Impressive how much you were able to get done!

Looks like an interesting game but unfortunately I wasn't really able to play the web version, it's too small to read anything and there's no fullscreen option

Fun game, really amazing art.

I would suggest a penalty if you don't time the gallop correctly, otherwise you can kind of just spam it and easily win.

Cute art, but not much gameplay there.

Fun game! I got a 16.

I really wanted a perfect score, but with 3 cargo, the chances of getting it are ~0.46% haha

This might be the coolest use of limitation I've seen so far, nice job on the concept.

Great concept, very fitting art and sfx. These games are dangerous, they bring out my inner gambler haha.

A lot of incredible art in this one, I'm impressed three different artists were able to achieve a cohesive style. The minigames are silly and fun, overall a really creative project. Great job!

My main feedback would be some type of in-game tutorial, or hints about which things can be interacted with.

Fun game. How do I get into the horse room haha

I got to Ajax, but I think it's impossible lol

Really cool concept though, and nice use of the limitation!

Simple and easy to understand gameplay, while still being fun.  Appropriate level of challenge. Those bishops are a pain lol.

The pixel art is gorgeous, but the gameplay was a bit hard to understand at first. Could benefit from even a short text tutorial.

Good use of limitation here, controls felt natural for the gameplay. Also, nice clean art style.

It wasn't quite clear to me how speed determines the outcome.

Game looks gorgeous and the music is perfect. Seems like the physics on the claw needs a bit of work but with some fiddling this could be a really cozy little game.

Nice job of conveying motion with the retro pixel art graphics. And nice music choice. Overall a fun game.

The attack could probably use a cooldown so you cant just spam it, would add a tad bit of challenge.

Also the prairie level wasn't working, it just showed game over right away.

Great entry, fun concept, good use of limitation, and the art and music are all cohesive.

Fun game, I'm a sucker for clickers. Number go up wheee

Addicting, I kept playing trying to beat my times.

I've gotten through about half the web games so far, and this is the first one I've encountered that didn't take the limitation literally. So kudos for thinking outside the box.

The art style and fx are cool too, nice game!

Pretty fun, decent enemy variety and the environmental effect was cool. Could be a lot more fun with a bit more variety and challenge.

I would suggest making a change to controls though, since the stomp is kind of difficult to pull off. Instead of a double jump, I'd make a single jump that goes a bit higher, and the second spacebar does a stomp. That would feel way more natural.