Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GamtorGames

28
Posts
2
Topics
7
Followers
3
Following
A member registered May 23, 2021 · View creator page →

Creator of

Recent community posts

The use of theme is pretty cool! How the theme of extinction shows how their life and future existence is on the edge. I do think that the enemies were quite unforgiving as they would move a lot faster than I could. I also accidentally found that when I ran into a border (like the river) then if I sometimes wanted to walk away, then I would somehow get pushed over the river? But other than that I think this is a pretty unique game.

Ending spoilers hahahahahahahah

Ending spoiler

The art style for this game was really good! I liked the the art in the main menu of the game, along with the red colour theme of the art. All the art is polished and great! The gameplay loop too is pretty interesting, though  think some more enemies would have been nice for more waves.

Something I found quite early while playing (like after the 1st wave lol). Was that I could go into the room, click on the bed, then go out and go back in immediately to refresh the bed timer. This would basically allow me to rack up an infinite amount of hours, and also buy out the entire shop before even fighting another wave. Also going into the room with one second left before the wave causes the wave to just delete that wave, So I don't fight any enemies if I do that. Proof of my intended gameplay experience image


hahaha 456 squid game reference hours

The gameplay loop is pretty nice. But I think the player should get cards more often or make it so I can kill more enemies!!! (enemy part is just my opinion), but I think the game is pretty good! Given more time I think this game could've been a great game on par with vampire survivors!!!!!!!!!!!!!!!!!!! 

I think the 3d in this game is pretty interesting. It's also impressive how you made it all in scratch! The gameplay is quite simple, but that's what makes this game unique. Also it fits the theme quite well on how your life is literally on the edge. I think the left and right when balancing was a bit too sensitive. But other than that, if there were more obstacles that would have made the gameplay loop more interesting!

I liked the story at the beginning. But I think the falling minigame was way too long. Just moving a little bit every 3 seconds for 2 minutes seems a bit too long. But other than that the story was pretty good! I would have also liked the story to be longer, and also a post credits scene after the Yaoi. Maybe the addition of Yuri would've also made the game more inclusive.

The name of this game implies how you would be stranded during gameplay. This could have been a very super unique twist on the theme "Life on the edge". But it seems your gameplay first starts out with a popup with a title that says "ALERT!". This gets the players attention quick, as it also includes an error sound. Probably to trick the player into thinking some error has occurred when opening the game. Then it says "Error: Couldn't load project data at path". Though due to the sheer intensity of the text fight. I was unable to progress any further. I would give this game higher if the difficulty was more balanced!

I think the gameplay has a lot of potential to be something great. but what you have so far is the fundamentals to a great physics based complex designed game.

Interesting game play loop. But I have less than 5 fps after having the game open for 5 seconds. The lag goes away in the rhythm game though. But I dislike how the screen violently shakes every time I hit a note. In my opinion the screen shake would have better been used every time the player missed instead (There is no game reaction for when the player misses other than some text.)

The  background is infact tinted blue, but depending on your monitor it may just look like black and as if there's no light (I should've have made the background a little brighter to help with other monitors, a mistake on my part.)

Thank you! I do think the bgm helped quite a bit with the ambiance :D

Thanks!!

I think the concept for this game was pretty good. But I quickly found that the 200 bones enemy was extremely strong. So I just ended up farming 200 bones, then spawning one, then repeating that. I managed to always have 4 of the 200 bone enemies attack until the hero died. 

Possibly increasing the player damage or reducing the 200 bone enemy HP would've been a good nerf. (my setup was I placed a 200 bone enemy, then in the corner of my screen I clicked the bone box for bones, then repeated). 

With a bit more balancing, I think this game could be very very great!

Thank you!

Yea the art is amazing ikr, only a certain rider who rides dragons could make such art like this 👀

#DeepQuotes

Thank you very much BunsenBoy

Yea when making the money system I did notice that pressing jump while already in the air would still take away money. Though I couldn't really think of a solution so I just decided to give the player a bit more money, since they also lose money if they just keep pressing movement keys! 

That is an interesting idea, it might be tough for me to make but I'll think about it. I made the game with simple platformer in mind. If I do make a puzzle game in the future I'll keep this in mind!

Thanks for your feedback!

Absolute Cinema

I thought about adding more levels but decided not to as I was worried I might make a major mistake or something like that. 

Thanks from playing!

Ty!

(1 edit)

Thanks for review. That is a intended game mechanic called the Super Jump :)


(Mostly just to get out of the map for fun lol)

of course

windows

alright. what's your discord?

then i could talk with you.

yes i will i guess :D

you know thats a google image?

uhhh what


Art
Arrows [I'm doing it]
Music
Programming